09-03-2003, 09:21 PM
I was actually using an 87 sorc (and i maintain that sanctuary shields kick ass for a blocking sorc!). I can't even imagine how much longer these runs would take without teleport. Also, it was in 1.10, not 1.10s (should i bother downloading 1.10s? is there anything different other than rust storm?). I hope Countess drops are the same between them. My equipment was all legit:
Frosties
the new Scarabshell Boots, 64% PR
23% maras
xxx/16 raven
FC rare ring with 55 mana and i think 8% FR and 9% MF
+3 unique eldritch orb (doesn't that vary on + skills? or is that the other new one?)
14/14/14 Ormus Robes, with a +3 to crap
elite Rockstopper, average resists (ith socketed)
Rhyme tower shield
Charms: ~150 life, ~30 to fireght/cold res, ~150 def, 10% FHR, +1 cold skills
backup slot: depending on whether I felt like going to my stash at the beginning of every run, I alternated between a lower resist wand and a +2 sorc buffing staff with +3 energy shield and +3 shiver armor. i didn't want to waste points on energy shield prereqs. I honestly haven't regretted it.
Skills:
blizzard
skills which give love to blizzard, with distribution preference toward glacial spike as my spammable over ice blast, though wanted to keep them both useable.
12 in telekinesis, I think
4 or so in warmth
1 in static
Holy freeze merc:
Reaper's Toll
Elite Shaft (1329 def!)
Guillame's
The runs averaged about a minute, not including exiting and remaking (which takes 30 seconds when you only have 96 MB RAM), but this was using the same maps repeatedly. Freshs maps didn't take too much longer. I don't think they could have been much more than 1:45-2:00 on average, but it's still hard to get the few times that I covered every inch of the Marsh before finding the castle out of my head. It can be a real @!#@# to find sometimes. Following paths helps. It's not as random once you get in the castle. Usually you just take the first left relative to the direction the path begins heading in (not relative to the direction the stairs point) and keep heading in the direction it points, following twists when you can't stick to that direction.
My merc had to do all the work, except for static. The new Thresher made it pretty easy for him. Most of the time I could just teleport behind the countess and run between her and her minions, then static her and tank the minions while my merc finished her off in about 5 thrusts. If she got tangled up with her minions I had to kill them all since mercs won't target superuniques until nothing else is in range. A fire sorc with the same merc would have an easier time.
She dropped the shaft that my merc ended up wearing for about half the runs (as well as the runes for upgrading it and my rockstopper), but I don't recall her dropping much else that was noteworthy.
Frosties
the new Scarabshell Boots, 64% PR
23% maras
xxx/16 raven
FC rare ring with 55 mana and i think 8% FR and 9% MF
+3 unique eldritch orb (doesn't that vary on + skills? or is that the other new one?)
14/14/14 Ormus Robes, with a +3 to crap
elite Rockstopper, average resists (ith socketed)
Rhyme tower shield
Charms: ~150 life, ~30 to fireght/cold res, ~150 def, 10% FHR, +1 cold skills
backup slot: depending on whether I felt like going to my stash at the beginning of every run, I alternated between a lower resist wand and a +2 sorc buffing staff with +3 energy shield and +3 shiver armor. i didn't want to waste points on energy shield prereqs. I honestly haven't regretted it.
Skills:
blizzard
skills which give love to blizzard, with distribution preference toward glacial spike as my spammable over ice blast, though wanted to keep them both useable.
12 in telekinesis, I think
4 or so in warmth
1 in static
Holy freeze merc:
Reaper's Toll
Elite Shaft (1329 def!)
Guillame's
The runs averaged about a minute, not including exiting and remaking (which takes 30 seconds when you only have 96 MB RAM), but this was using the same maps repeatedly. Freshs maps didn't take too much longer. I don't think they could have been much more than 1:45-2:00 on average, but it's still hard to get the few times that I covered every inch of the Marsh before finding the castle out of my head. It can be a real @!#@# to find sometimes. Following paths helps. It's not as random once you get in the castle. Usually you just take the first left relative to the direction the path begins heading in (not relative to the direction the stairs point) and keep heading in the direction it points, following twists when you can't stick to that direction.
My merc had to do all the work, except for static. The new Thresher made it pretty easy for him. Most of the time I could just teleport behind the countess and run between her and her minions, then static her and tank the minions while my merc finished her off in about 5 thrusts. If she got tangled up with her minions I had to kill them all since mercs won't target superuniques until nothing else is in range. A fire sorc with the same merc would have an easier time.
She dropped the shaft that my merc ended up wearing for about half the runs (as well as the runes for upgrading it and my rockstopper), but I don't recall her dropping much else that was noteworthy.