Draft Tourette's Barbarian Guide: 1.00dr
#36
Two reasons.

It's different, and I have loved Taunt for some time now.

It has synergy bonuses for Frenzy.

It is not Mana Hungry. :)

Making a Singing Barb ala Warcry is a wholly different approach due to Mana Considerations.

Thanks, by the way, for this tidbit, from your Gunther Post:



Quote:First, if you Taunt Imps, they won't teleport anymore and they won't jump into Siege Beasts and Barricaded Towers. If you Taunt a Siege Beast and then an Imp jumps into it, then the Imp won't use its inferno attack. He'll just use his fireball attack as if he were still on the ground. If you Taunt the Siege Beast after an Imp has already jumped onto it, however, the Imp will go ahead and use its inferno attack. The Siege Beast will walk toward you into melee range, but the Imp will use its inferno attack the whole time.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Occhidiangela - 08-30-2003, 06:29 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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