08-28-2003, 12:12 AM
hello, i was wondering if anyone would like to create a party with me... i have an
idea for a group that i think would be fairly well rounded, and good.
i would like to play tcp/ip games until the final patch version comes out, then
play softcore ladder
the party consists of 6 paladins, a barbarian, and a sorceress.. here are the
builds im proposing
paladin 1
20 vigor
20 blessed aim
20 prayer
20 meditation*
20 blessed hammer*
aura = mana regen, plus life regen from prayer
merc: normal/hell act 2 defensive /w defiance (bonus to defence rating)
paladin 2
20 vigor
20 blessed aim
20 concentration*
20 blessed hammer*
aura = damage bonus for blessed hammer, and other melee characters
merc: nightmare act 2 defensive /w holy freeze (slow enemies)
paladin 3
20 resist fire
20 resist cold
20 resist lightning
20 fanatacism*
20 vengance*
aura = damage/ar/attack speed bonus for melee characters
merc: nightmare act 2 offensive /w might (damage bonus for melee characters)
paladin 4
20 resist fire
20 resist cold
20 resist lightning
20 fanatacism*
20 vengancel*
aura = damage/ar/attack speed bonus for melee characters
merc: nightmare act 2 offensive /w might (damage bonus for melee characters)
paladin 5
20 resist fire
20 resist cold
20 resist lightning
20 conviction*
20 vengance*
aura = enemy resistance rating decreased for vengance paladins/sorc, enemy defense
reduced for a bonus to melee characters chance to hit
merc = normal/hell act 2 defensive /w defiance (bonus to defense rating)
paladin 6
20 resist fire
20 resist cold
20 resist lightning
20 salvation*
20 vengance*
aura = resistance bonus to all characters
merc = normal/hell act 2 offensive /w blessed aim (bonus to attack rating)
sorc 1
20 firebolt
20 fire mastery
20 fireball*
20 meteor*
other skill possably static field?
merc = nightmare act 2 defensive /w holy freeze (slows enemies)
note: fire tree was chosen, due to huge damage bonuses possable from trang ouls
set. +18 fireball, +10 meteor
barbarian 1
20 battle orders
20 xmastery
skill = battle orders will give huge bonus to mana, and life capacity
merc = normal/hell offensive /w blessed aim (bonus to attack rating)
note: weapon type has not been decided, however the character should not use a
shield, due to huge damage bonuses recieved from party, and should instead rely on
life leach
the bonuses for all the physical damage will help with leaching
if you are interested please respond to the message, or email
xSamTheButcherx@yahoo.com
idea for a group that i think would be fairly well rounded, and good.
i would like to play tcp/ip games until the final patch version comes out, then
play softcore ladder
the party consists of 6 paladins, a barbarian, and a sorceress.. here are the
builds im proposing
paladin 1
20 vigor
20 blessed aim
20 prayer
20 meditation*
20 blessed hammer*
aura = mana regen, plus life regen from prayer
merc: normal/hell act 2 defensive /w defiance (bonus to defence rating)
paladin 2
20 vigor
20 blessed aim
20 concentration*
20 blessed hammer*
aura = damage bonus for blessed hammer, and other melee characters
merc: nightmare act 2 defensive /w holy freeze (slow enemies)
paladin 3
20 resist fire
20 resist cold
20 resist lightning
20 fanatacism*
20 vengance*
aura = damage/ar/attack speed bonus for melee characters
merc: nightmare act 2 offensive /w might (damage bonus for melee characters)
paladin 4
20 resist fire
20 resist cold
20 resist lightning
20 fanatacism*
20 vengancel*
aura = damage/ar/attack speed bonus for melee characters
merc: nightmare act 2 offensive /w might (damage bonus for melee characters)
paladin 5
20 resist fire
20 resist cold
20 resist lightning
20 conviction*
20 vengance*
aura = enemy resistance rating decreased for vengance paladins/sorc, enemy defense
reduced for a bonus to melee characters chance to hit
merc = normal/hell act 2 defensive /w defiance (bonus to defense rating)
paladin 6
20 resist fire
20 resist cold
20 resist lightning
20 salvation*
20 vengance*
aura = resistance bonus to all characters
merc = normal/hell act 2 offensive /w blessed aim (bonus to attack rating)
sorc 1
20 firebolt
20 fire mastery
20 fireball*
20 meteor*
other skill possably static field?
merc = nightmare act 2 defensive /w holy freeze (slows enemies)
note: fire tree was chosen, due to huge damage bonuses possable from trang ouls
set. +18 fireball, +10 meteor
barbarian 1
20 battle orders
20 xmastery
skill = battle orders will give huge bonus to mana, and life capacity
merc = normal/hell offensive /w blessed aim (bonus to attack rating)
note: weapon type has not been decided, however the character should not use a
shield, due to huge damage bonuses recieved from party, and should instead rely on
life leach
the bonuses for all the physical damage will help with leaching
if you are interested please respond to the message, or email
xSamTheButcherx@yahoo.com