Quote:Point is that, with more cross-classing, there aren't more new chars; there is a race towards becoming one single char. One with Poison and Bone Skills, Offensive Auras, Defensive Auras, Fire Skills, Warcries, Curses, Shadow Disciplines, Combat Skills, and at MongoJerry's suggestion, Bow and Crossbow Skills.
Resistance is futile! ... :lol: :huh: :blink: :ph34r: ... we are the sorbarmancoassadinzon
(the druid somehow fell off the planet there).
Now all we need is some wacko @ bliz to invent some runeword that turns oneself into a extra-fast/stoneskin/cursed cow.
That'd be real popular with the masses.
*sigh*
Incidentally... I had not experimented much with the 1.10 beta.
So, does the sorcy make a BO 'boom' sound with her tiny little voice for this new... runeword? That alone would be worth it for the comic-relief factor (although lvl 15 is overpowered as many have already said).
Seriously I thought the charged items were too much .. and not enough at the same time.
Majority were useless to the point where past act1/normal they were rubbishing otherwise half-decent rares.
I'd rather NOT have continuous-effect +adders to cross skill. Instead beef the charges a bit and keep their cost as is.
Make the charge lvl = ilvl/8 or so. Whats the highest mlvl in 1.10 supposed to be? 89? that'd make it a whopping lvl 11. Useful but not overpowered .. AND one would need to slum *HELL* for some of those.
One would probably need to exempt a few notable skills from this (useless for teleport wrt lvl, and keep the auras off there or at least make them timebased)