08-26-2003, 09:54 AM
Missiles.txt, check the columns Vel, MaxVel, VelLev, Accel. This is using the in game scale for handling the movement animations. Check tommi's page on the walk/run speeds, it might help for translating to a yards/sec scale.
unmodified character walk/run is 6/9
arrows/bolts 24
thrown weapons 24 (if I didn't miss some of them).
unmodified character walk/run is 6/9
arrows/bolts 24
thrown weapons 24 (if I didn't miss some of them).