08-24-2003, 02:40 AM
(This post was last modified: 08-24-2003, 02:59 AM by Crystalion.)
Mavfin,Aug 24 2003, 01:37 AM Wrote:Barb Double Swing's mana cost goes to 0 at slvl 9 or so....Interesting. I see Arreat Summit lists Magic Arrow (Amazon) going to 0 mana cost at slvl 13. It has been a while (versions) since I tested Bone Prison (Necro), but last checked, the cost went to 1 and never lower.
I just played a bit with a slvl 29 Find Item (55%) Barb with over 200% MF in the normal Pindle area, and it sure looks like that is a worthless skill (just tested in v1.10s--it has been an amazing skill in various versions of the game).
Did I remember to mention that Shiver and Chill armors do *not* require the Sorc to be hit to trigger their (chill or ~ cold bolt) effect? This is "hidden" in that it isn't at all clear from the in-game or Arreat doc. (For you really old timers, yes, the "Laser" still works, though I've not had the time to see if it also now procs striking/struck effects).
(old pic of the Laser--those are hundreds of overlapping bolts)
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits