08-23-2003, 09:27 PM
Use network LAN play, even though you have no one on your Lan. :) You can then set all the remaining slots to be computer. I like to play 8 player maps with free for all. You can set it up so that you get AI computer team members that way as well. 4 vs 4 is fun, as long as you are not the sole team member off in the middle of the enemy.
Strategy: The Starcraft AI always seems to go for early massing and then ground strike. They will build 2 or 3 barracks and mass all the ground units they can. Once they have reached a critical level of troop strength (usually right when they are starting to research/build for air power) they send 20-30 ground units off to find the enemy. What can you do? If you are Zerg, build sunken colonies, and I mean alot of them (like 10 - 12). Human? Build bunkers and set up cross fire, get tanks (at least 4) and research siege as early as you can. Protoss? Cannon farm, and not just a few. I mass 6-9 Photon cannon at each choke point. If you can with stand that first massive push you will have devastated all their early investment with little loss on your side. They also tend to get strung out and end up coming at you single file, so if you can build good cross fire in a funnel formation you can get 6 or more bunkers/cannon/sunken colony to bear on each unit.
Strategy: The Starcraft AI always seems to go for early massing and then ground strike. They will build 2 or 3 barracks and mass all the ground units they can. Once they have reached a critical level of troop strength (usually right when they are starting to research/build for air power) they send 20-30 ground units off to find the enemy. What can you do? If you are Zerg, build sunken colonies, and I mean alot of them (like 10 - 12). Human? Build bunkers and set up cross fire, get tanks (at least 4) and research siege as early as you can. Protoss? Cannon farm, and not just a few. I mass 6-9 Photon cannon at each choke point. If you can with stand that first massive push you will have devastated all their early investment with little loss on your side. They also tend to get strung out and end up coming at you single file, so if you can build good cross fire in a funnel formation you can get 6 or more bunkers/cannon/sunken colony to bear on each unit.