Quirks/features of Exploding Arrow (bows)
#3
Some crafty thoughts there. A skilled enchantress on the 2nd cpu has always been a help :), but now more so with FM working.

Your post got me to thinking about act 3 mercs, so i did some research and have determined that an act 3 fire merc can get lvl 42 fireball (hexfire, visc. shield, trang helm/armor). The problem is how often the AI uses inferno, and that without synergies the damage isn't high enough (approx 500-600 ave), so i'm leaning towards your suggestion of a fire rogue merc. If you instead used a cold rogue, would her freezing effect work through the explosion cloud? Although you'd lose damage, the freeze could be helpful.

I also noted the synergy between bash and stun on the act V merc, which would give the merc fairly decent +ED%. And both the non fire act 3 mercs have synergistic skills

I couldn't find any information on merc. skill level in 1.1s, so please enlighten me with a link if you have more info!

Thanks
Quillan
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Quirks/features of Exploding Arrow (bows) - by Quillan - 08-20-2003, 03:10 PM

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