08-18-2003, 10:18 PM
Thanks again for the info. Though now I'm curious about something else, if you don't mind.
>With more players in the game (and partied with you and in the same map area) the NoDrop value will be adjusted to smaller numbers.
>2. Calculate "number of people". Here each character in the party (and in same area) of the killer count as 1 and those not in the party (but in the game) as a half. This value IS truncated to an integer.
How does the 'players x' command handle this exactly, does the game treat the extra phantom players as partied with you?
>With more players in the game (and partied with you and in the same map area) the NoDrop value will be adjusted to smaller numbers.
>2. Calculate "number of people". Here each character in the party (and in same area) of the killer count as 1 and those not in the party (but in the game) as a half. This value IS truncated to an integer.
How does the 'players x' command handle this exactly, does the game treat the extra phantom players as partied with you?