? v1.10s exclude unique drops/gambles if
#2
In 1.09, it was such that, if a monster dropped a ring, and it passed the unique roll and it passed the roll of a specific unique item of that type (e.g. a SoJ) and that specific unique had already dropped, the unique would downgrade to a rare with extra durability (when applicable). That means that, if you found a SoJ in a game, your chance of finding another one would drop to zero, while your chance of finding a different unique ring would remain unchanged. Unique items that were already on characters who joined the game do not matter at all for this.

I don't think this is at all changed in 1.10. There is now a column for unique items to allow them to spawn even if one was already found, but this is blank for all of them, meaning that they'll have the "normal" behaviour. I didn't notice anything unusual with my small modding experiments with the first beta.
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? v1.10s exclude unique drops/gambles if - by adeyke - 08-18-2003, 09:18 PM

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