Draft Tourette's Barbarian Guide: 1.00dr
#25
Taunted monsters "shut down" as you describe, but if you back away from them after they close to melee range, they seem to return to their normal AI and go back to using their special attacks. And as you mentioned, you can't Taunt them again unless you switch Acts.
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Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by MongoJerry - 08-18-2003, 06:44 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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