I freaking hate items with crossclass effects.
#5
Right now I'm playing a summoner necromancer that is in Act V Nightmare. This build requires a huge amount of skill points to succeed because you have to spend in many skills (skeleton mastery, revives, skeletons, mages, CE, and curses). With so many skills, I've found myself limiting my cursing skills to just 1 skill point into each and rely on my +3 to all skill gear to boost them. Even though curses such as Confuse, Attract and Dim Vision are highly useful, their duration with such low investments is minimal.

So, while I’m the necromancer and I’m supposed to be the one running the curse show, a runeword such as Delirium gives a % chance to cast slvl 18 Confuse on striking, thus rendering useless ANY skill investment in curses. To add insult to injury, the new synergies and the tremendous amounts of skill points that you have to spend to have a decent build are not allowing me to maximize my cursing capabilities. Of course, there’s always the argument of godly equipment full of +skill adders, but that is not always a possibility.

Lastly, Blizzard’s excuse for giving obscenely high slvls of necro curses to runewords may be to relieve the necromancer from having to make that investment himself, but that would completely blow away the idea of necro’s having a curse tree.

First, the paladin auras. Now, the necro's curses. What is next? Barbarian war cries?
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I freaking hate items with crossclass effects. - by Ashkael - 08-16-2003, 12:08 AM
I freaking hate items with crossclass effects. - by Guest - 09-24-2003, 09:52 PM

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