08-15-2003, 04:41 PM
When they started making "multi class individuals" without restricting them, the "one size fits all hero" became an embedded expectation. Due to the solo nature of console and PC games, the need to have 'one size fits all' abilities had to make up for lack of, say, a cleric in your party.
Diablo II, pre LoD, allowed you to stay within your class and try a bunch of different ways to peel the onion. Exp seems to have made items a bit more critical. I guess patch 1.10 will be moreso.
For a multiplayer game, I'd think that party play would be the focus again, but given the lone hero focus of SP and console games, the need to have two different games for MP and SP seems to have been a bit too tough of a nut to crack.
Now, if certain Uber Items were ONLY available in SP, so that soloists were given a shot at them and where MP players would need to party up . . .
Hmmmm, I better stop.
Diablo II, pre LoD, allowed you to stay within your class and try a bunch of different ways to peel the onion. Exp seems to have made items a bit more critical. I guess patch 1.10 will be moreso.
For a multiplayer game, I'd think that party play would be the focus again, but given the lone hero focus of SP and console games, the need to have two different games for MP and SP seems to have been a bit too tough of a nut to crack.
Now, if certain Uber Items were ONLY available in SP, so that soloists were given a shot at them and where MP players would need to party up . . .
Hmmmm, I better stop.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete