08-13-2003, 11:59 PM
Raziel,Aug 13 2003, 09:00 AM Wrote:Fascinating. Tell me, would playing host of a TCP/IP game with nobody else connected qualify as "MP mode"?Yes this would qualify. This was how I double checked the WW bug when I first heard that it did not show up in MP mode.
I always play TCP/IP mode as opposed to Single Player. I have noticed that I don't seem to be experiencing some bugs reported by others (namely, the Charge bug).
Quote:I wonder if this might be the cause of it; if some bugs might simply dissapear if we played TCP/IP hosts instead of SP.
Yes, some will disappear and other will still be there. I still see the positional desync a lot even in MP mode. This is when I am seeing one of my act 2 mercs on the left of the screen (~5+yrds) attacking air and a monster on the right side of the screen ((~5+ yrds) dying and dropping an item in a place that does not correspond to where either was on my view of the area. :blink:
The problem is that even this needs to be pinned down and fixed before a final 1.10 release. Due to problems like I just described it can also make some types of testing useless until this problem is fixed.