08-12-2003, 03:32 AM
OK, so near as I can tell, in FF VIII you don't change weapons - you don't go from a Gunblade to a Gunblade +1 to a Vorpal Gunblade. Instead, the weapons each character starts out with can be upgraded if you have the right "junk" (and know what junk you need). So, Squall's starter gunblade + 2 M-Stones + 4 Screws (I think is the combination..) = a better gunblade.
This is a really cool way to do things, IMO. It makes alot of sense in the setting, as well (How many modern/scifi stories/games have you seen where the protagonist is continually getting better and better guns?).
Even better, I just recently got Qeutzacotl's Card Mod ability, so I can easily get some of the ingredients I need from the 160 or so cards I've collected. I suspect the next time I see a junk shop (I'm on the train in the Timber mission) I'll be able to upgrade 3 or 4 weapons at once. :D
Also, I hate Diablos. He beat the crap out of me before I knocked him out. :ph34r:
For Gaurdian Forces skills/abilities, I've been focusing on the item/magic refining choices, or the stat-junction ones. GF-specific abilities and Boost and such don't seem high priority, since I rarely use the GF command anyway. Although Diablos has me considering the Mug and/or Darkside abilities, even though they're so expensive...
I do have to say, though, that the FF plotwriters have a weird way of naming organiztions. AVALANCHE? Garden? SeeD? They can sure tell a story, though. :blink:
This is a really cool way to do things, IMO. It makes alot of sense in the setting, as well (How many modern/scifi stories/games have you seen where the protagonist is continually getting better and better guns?).
Even better, I just recently got Qeutzacotl's Card Mod ability, so I can easily get some of the ingredients I need from the 160 or so cards I've collected. I suspect the next time I see a junk shop (I'm on the train in the Timber mission) I'll be able to upgrade 3 or 4 weapons at once. :D
Also, I hate Diablos. He beat the crap out of me before I knocked him out. :ph34r:
For Gaurdian Forces skills/abilities, I've been focusing on the item/magic refining choices, or the stat-junction ones. GF-specific abilities and Boost and such don't seem high priority, since I rarely use the GF command anyway. Although Diablos has me considering the Mug and/or Darkside abilities, even though they're so expensive...
I do have to say, though, that the FF plotwriters have a weird way of naming organiztions. AVALANCHE? Garden? SeeD? They can sure tell a story, though. :blink: