08-11-2003, 10:36 PM
(This post was last modified: 08-11-2003, 10:38 PM by MongoJerry.)
GRIZABELLA: THE WORLDSTONE KEEP
The Worldstone Keep Level 1 had Ghoul Lords (cold immune), Black Lancers (lightning immune), and my favorite monster, Death Lords (fire immune). I used the tried-but-true Confuse the Death Lords and teleport past them trick which worked better in the wider passages of the Worldstone Keep than in the narrow passages of the Glacial Trail. The Ghoul Lords and Black Lancers were dispatched routinely. However, I could definitely tell that monsters now had a lot more hit points and could definitely hurt you if you weren't careful.
Level 2 had Serpent Magi, Horror Mages, and Steel Scarabs. Pretty routine stuff, except that the Horror Mages hurt a lot more than I expected them to.
Level 3 had Fire Boars (Immune to Fire), Blood Bosses (lashers, immune to Cold), Horror Mages, Doom Knights (Immune to Fire) and Oblivian Knights (Immune to Cold). I might have been scared of the Oblivian Knights, but I had enough practice with them in the Chaos Sanctuary to know what to do: Draw the Doom Knights away from the OK's, Zeal to start up the Confuse, teleport next to an OK, kill him, teleport back. Rinse and repeat.
I took the stairs down into the Throne of Destruction. My plan was to do a full clear of the level in order to have plenty of room to fight Lister and all the other boss packs -- or have places to park them in case I'm not able to fight them. The first monsters to show up were Hell Witches. Cold Immune, nice. The second group of monsters was made of Burning Souls. Not Fire Immune, also nice. The third group of monsters to show up were Fire Immune Death Lords. Crap.
I considered for a moment rerolling the monsters, but then I thought, "You've been running from Night Lords, Moon Lords, and Death Lords this whole time. I'm at the end of the game. Maybe it's time to show those Death Lords what Grizabella's made of. Isn't Grizabella the great defeater of the Ancients, the Champion of Harrogoth, the conqueror of two Prime Evils? Is she going to show fear in the face of a few simple Death Lords?"
OK, yeah, you can park him. But what about everyone else?
I began the slow grind to clear out the Throne of Destruction. It took on average one trip to town to kill each Death Lord, but it was worth it to show myself that I could do it. I ran into a second Death Lord boss (pictured above). He wasn't physical immune, so I decided to take him out. I didn't want him taking up a "parking space." I was afraid I'd need all the parking spaces I could get for Lister and the other bosses.
The Throne of Destruction is clear. How will Grizabella fare against Baal's minions?
The Worldstone Keep Level 1 had Ghoul Lords (cold immune), Black Lancers (lightning immune), and my favorite monster, Death Lords (fire immune). I used the tried-but-true Confuse the Death Lords and teleport past them trick which worked better in the wider passages of the Worldstone Keep than in the narrow passages of the Glacial Trail. The Ghoul Lords and Black Lancers were dispatched routinely. However, I could definitely tell that monsters now had a lot more hit points and could definitely hurt you if you weren't careful.
Level 2 had Serpent Magi, Horror Mages, and Steel Scarabs. Pretty routine stuff, except that the Horror Mages hurt a lot more than I expected them to.
Level 3 had Fire Boars (Immune to Fire), Blood Bosses (lashers, immune to Cold), Horror Mages, Doom Knights (Immune to Fire) and Oblivian Knights (Immune to Cold). I might have been scared of the Oblivian Knights, but I had enough practice with them in the Chaos Sanctuary to know what to do: Draw the Doom Knights away from the OK's, Zeal to start up the Confuse, teleport next to an OK, kill him, teleport back. Rinse and repeat.
I took the stairs down into the Throne of Destruction. My plan was to do a full clear of the level in order to have plenty of room to fight Lister and all the other boss packs -- or have places to park them in case I'm not able to fight them. The first monsters to show up were Hell Witches. Cold Immune, nice. The second group of monsters was made of Burning Souls. Not Fire Immune, also nice. The third group of monsters to show up were Fire Immune Death Lords. Crap.
I considered for a moment rerolling the monsters, but then I thought, "You've been running from Night Lords, Moon Lords, and Death Lords this whole time. I'm at the end of the game. Maybe it's time to show those Death Lords what Grizabella's made of. Isn't Grizabella the great defeater of the Ancients, the Champion of Harrogoth, the conqueror of two Prime Evils? Is she going to show fear in the face of a few simple Death Lords?"
OK, yeah, you can park him. But what about everyone else?
I began the slow grind to clear out the Throne of Destruction. It took on average one trip to town to kill each Death Lord, but it was worth it to show myself that I could do it. I ran into a second Death Lord boss (pictured above). He wasn't physical immune, so I decided to take him out. I didn't want him taking up a "parking space." I was afraid I'd need all the parking spaces I could get for Lister and the other bosses.
The Throne of Destruction is clear. How will Grizabella fare against Baal's minions?