03-05-2003, 03:32 PM
Bnet is running free servers for a game that is getting quite old. Blizzard can NEVER stop hackers, they eventually will find a way around look at these version faqs from maphack.
4.7f
Renamed view inventory key to view equipment key.
Removed perm show items feature.
Blocked attempts to pick up items when viewing others inventory.
Added in game clock.
Fixed broken ethereal items colour feature/bug.
Added show total magicfind on char screen.
Fixed chicken out bug.
Added potion drop hack protection.
4.7e
Added configurable show monster corpses on automap.
Added show item socketables (gems etc) and toggle (defaults to "9").
Fixed random pickup items crash.
New input line now defaults to off.
4.7d
Fixed item drop hack protection merging arrows/bolts bug.
Fixed random config dealloc crash when removing.
Fixed infravision casting on targets through walls and iron golem on hidden item bugs, see FAQ.
Added option to show monsters level.
Split visuals toggle into weather, infravision, light radius, screen shake and corpse toggles.
Replaced nearby hostile toggle with chicken nearby hostile life and toggle (see config).
Added other missile colour setting.
Added out of town select toggle.
4.7c
Improved item drop hack protection.
Added option to show active rooms on automap.
Replaced chat input line with edit control (allows cut/paste etc).
Added waypoint bmp.
Added options to show item ilvls and unitids.
4.7b
Fixed some word clashes in vocab file.
Fixed guided arrow firing at minions/neutrals illusion.
Fixed view golem without inventory crash.
Fixed nearby unit skills on minions/neutrals.
4.7
Added message when chickening out.
Fixed random treasureclass list init crash when entering game.
Allowed selection of players anywhere (for view inventory).
Added view inventory of iron golems, valkyries, shadow warriors/masters.
4.6g
Redesigned chicken config variables (see config).
Added arrays for hide monster and missile corpses with defaults to hide dead vines and traps.
Added ignore spelling of colour/color in config.
Fixed TFW mod crash.
Added time in game display.
4.6f
Added tracer missile colour.
Added druid drop hack protection.
Added exit game on low life and/or hostility (0 don't quit, 1 quit if hostile nearby, 2 just quit) options.
4.6e
Improved item drop hack protection.
Set default view inventory key to "0".
4.6d
Added automatic deny trading while viewing inventory.
Added item drop hack protection.
4.6c
Added show other players inventory key (hover over and press).
Added perm show item names on ground toggle.
Added array for automap missile colours (-1 don't show, -2 show hostile/guided etc).
4.6b
Fixed shrine graphics alignment with large shrines on minimap and custom sized shrines.
Fixed glide and direct3d blob colour caching bug.
4.6
Added extra dimension to item arrays for ethereals.
Added option to show hostile/guided arrows/bolts on automap.
Added option to show monsters TC level.
Restuctured toggle/flag config variables.
Renamed D2MAPHACK.DAT back to D2MAPHACK.DLL.
4.5b
Added toggle show hidden items, toggle show items on automap.
Added items/monsters/etc vocabulary file (see D2MAPHACK.VCB).
Added socket protection config option.
Added show if cow king killed on quest log.
4.5
Fixed numbering/colouring of extra runes in mods.
Fixed hirelings showing immunitys.
Changed format of shrine graphics to bmp.
Added 2nd quantity to item colours for automap colour (-1 don't show, -2 don't show item on ground).
Added extra dimension to item arrays for item qualitys.
Added configurable automap blob/cross shapes (bmp files).
Added unopened chests show on automap.
Added config var for default automap party/names.
4.4
Fixed toggle automap party bug.
Added exit game key.
Added champion monster descriptions.
Added array variable type (variable[numbers]: value).
Changed item colour variables to arrays (eg Rune Colours[1,3,11-14,20+]: 4).
Added array for monster colours (-1 default, -2 don't show).
Added array for show monster death animations.
4.3f
Fixed config strings bug.
4.3e
Added config string for correct tomb.
Added colours for rare/unique items.
Added fire shrine (provided by "Carlo Q.N.").
Renamed D2MAPHACK.DLL to D2MAPHACK.DAT.
4.3d
Added correct tomb has a "*" next to level name.
Now uses new d2loader plugin format.
Fixed crash when using mods with missing levels.
4.3c
Fixed loader problems.
Updated for diablo 2 v1.09d (changed "c" to "d").
4.3b
Fixed problems with relocated dlls.
Added map scrolling speed setting.
Added disable diagonal map scrolling option.
Added trojan detection.
4.3
Updated for diablo 2 v1.09c.
4.2
Fixed hostile player colour bug.
Toggle visual effects now includes screen shaking.
Added virtual map scrolling.
Added option to disable shenk death animations.
4.1b
Fixed glide and direct3d shrine graphics bug.
Fixed champion colour bug.
Added monster immunity and aura descriptions.
Added colour code shortcut ("%").
4.1
Rewritten as a DLL and now supports d2loader.
Can now be lauched before entering a game.
Added option to disable rune numbering.
Added seperate skull colour settings.
Added minimap shrines.
Added option to use large shrines on minimap.
Added number of sockets in item names.
Added special monster magical bonuses on automap.
4.0
Updated for diablo 2 v1.09.
3.6c
Reveal automap now shows cave/stairs/doorway level names, toggleable with numpad "+".
3.6b
Reveal automap can predict some health, mana, combat, skill and stamina shrines.
Gems, healing pots, mana pots and rejuvs colour now configurable.
Boss, minion and champion monsters automap colour now seperately configurable.
Added graphics for refilling, health, mana (by me), portal, exploding and poison (by "HariKariEd") shrines.
3.6
Reveal automap now shows undiscovered preset shrines (mostly in acts 1,2) with a question mark above.
3.5b
Made config file easier to use.
Prevented toggle visuals from effecting runes, charms and life bar.
Fixed full light radius, it now overides all quest and skill FX.
3.5
Added a configuration file.
Reveal automap shows chests in fake tombs, and an X for staff orifice.
3.4
Made monsters life bar brighter.
Made runes unique coloured and numbered, charms purple.
3.3b
Fixed paging crash on low spec machines.
Reveal automap shows chests, cs seals, act3 sewer lever and an X where izual starts.
Added a program icon.
3.3
Reveal automap shows act5 waypoints, quest features (cairn stones, tree of inifuss, tower tome, horadric malus, gibbin, lam esen's tome, ruined temple stairs, etc).
3.2b
Removed act5 non monsters from automap.
Added barb allys as minions on automap.
Improved version test.
Removed mousepad whisper joke.
3.2
Updated for LOD.
Added sanity check when loading shrines.
Changed in game keys to "/","*","-" on numpad.
3.1
Fully updated for diablo 2 v1.08.
3.0
Reveal automap only update for diablo 2 v1.08.
2.5
Can handle graphics for all shrines, includes examples by "Tidus".
2.4b
Added info page.
2.4
Fixed win2k compatibility problem.
2.3
Added graphics for gemshrines.
2.2
Special monsters different colour on automap.
Big speedup in act4 reveal automap.
2.0
Added advantage mod style features :-
Full screen light radius, full infravision and sunny weather (toggleable with "9").
Monsters show on automap (toggleable with "8").
1.0
Reveals entire acts automap by pressing "0" in game.
Seems like the creater just makes some change everytime a new patch comes out. Whats stopping him from changing it again whenever a new patch comes out. And also maphack is practically undetectable due to it just recieving information not sending any. Blizzard can detect duping, iths, and various items, but from currently from what I hear ith items are labled as Eth runes, so simply to delete all ith Blizzard would just ahve ot delete all Eth runes, it would be such a great lose for everyone. We all should be happy that Blizzard is atleast making a last patch for such a currently corupt game :blink: .
If you don't trade much or at all(like me :D ) most hacks out there would effect you. If you really care about hacking then start playing private gmaes with trusted friends.
Also Warcraft 3 is an awesome game. Huge step of strategy compared to Starcraft would you just en mass -.-;. Also some of the custom maps are very good(thank the World Editor :) ).
4.7f
Renamed view inventory key to view equipment key.
Removed perm show items feature.
Blocked attempts to pick up items when viewing others inventory.
Added in game clock.
Fixed broken ethereal items colour feature/bug.
Added show total magicfind on char screen.
Fixed chicken out bug.
Added potion drop hack protection.
4.7e
Added configurable show monster corpses on automap.
Added show item socketables (gems etc) and toggle (defaults to "9").
Fixed random pickup items crash.
New input line now defaults to off.
4.7d
Fixed item drop hack protection merging arrows/bolts bug.
Fixed random config dealloc crash when removing.
Fixed infravision casting on targets through walls and iron golem on hidden item bugs, see FAQ.
Added option to show monsters level.
Split visuals toggle into weather, infravision, light radius, screen shake and corpse toggles.
Replaced nearby hostile toggle with chicken nearby hostile life and toggle (see config).
Added other missile colour setting.
Added out of town select toggle.
4.7c
Improved item drop hack protection.
Added option to show active rooms on automap.
Replaced chat input line with edit control (allows cut/paste etc).
Added waypoint bmp.
Added options to show item ilvls and unitids.
4.7b
Fixed some word clashes in vocab file.
Fixed guided arrow firing at minions/neutrals illusion.
Fixed view golem without inventory crash.
Fixed nearby unit skills on minions/neutrals.
4.7
Added message when chickening out.
Fixed random treasureclass list init crash when entering game.
Allowed selection of players anywhere (for view inventory).
Added view inventory of iron golems, valkyries, shadow warriors/masters.
4.6g
Redesigned chicken config variables (see config).
Added arrays for hide monster and missile corpses with defaults to hide dead vines and traps.
Added ignore spelling of colour/color in config.
Fixed TFW mod crash.
Added time in game display.
4.6f
Added tracer missile colour.
Added druid drop hack protection.
Added exit game on low life and/or hostility (0 don't quit, 1 quit if hostile nearby, 2 just quit) options.
4.6e
Improved item drop hack protection.
Set default view inventory key to "0".
4.6d
Added automatic deny trading while viewing inventory.
Added item drop hack protection.
4.6c
Added show other players inventory key (hover over and press).
Added perm show item names on ground toggle.
Added array for automap missile colours (-1 don't show, -2 show hostile/guided etc).
4.6b
Fixed shrine graphics alignment with large shrines on minimap and custom sized shrines.
Fixed glide and direct3d blob colour caching bug.
4.6
Added extra dimension to item arrays for ethereals.
Added option to show hostile/guided arrows/bolts on automap.
Added option to show monsters TC level.
Restuctured toggle/flag config variables.
Renamed D2MAPHACK.DAT back to D2MAPHACK.DLL.
4.5b
Added toggle show hidden items, toggle show items on automap.
Added items/monsters/etc vocabulary file (see D2MAPHACK.VCB).
Added socket protection config option.
Added show if cow king killed on quest log.
4.5
Fixed numbering/colouring of extra runes in mods.
Fixed hirelings showing immunitys.
Changed format of shrine graphics to bmp.
Added 2nd quantity to item colours for automap colour (-1 don't show, -2 don't show item on ground).
Added extra dimension to item arrays for item qualitys.
Added configurable automap blob/cross shapes (bmp files).
Added unopened chests show on automap.
Added config var for default automap party/names.
4.4
Fixed toggle automap party bug.
Added exit game key.
Added champion monster descriptions.
Added array variable type (variable[numbers]: value).
Changed item colour variables to arrays (eg Rune Colours[1,3,11-14,20+]: 4).
Added array for monster colours (-1 default, -2 don't show).
Added array for show monster death animations.
4.3f
Fixed config strings bug.
4.3e
Added config string for correct tomb.
Added colours for rare/unique items.
Added fire shrine (provided by "Carlo Q.N.").
Renamed D2MAPHACK.DLL to D2MAPHACK.DAT.
4.3d
Added correct tomb has a "*" next to level name.
Now uses new d2loader plugin format.
Fixed crash when using mods with missing levels.
4.3c
Fixed loader problems.
Updated for diablo 2 v1.09d (changed "c" to "d").
4.3b
Fixed problems with relocated dlls.
Added map scrolling speed setting.
Added disable diagonal map scrolling option.
Added trojan detection.
4.3
Updated for diablo 2 v1.09c.
4.2
Fixed hostile player colour bug.
Toggle visual effects now includes screen shaking.
Added virtual map scrolling.
Added option to disable shenk death animations.
4.1b
Fixed glide and direct3d shrine graphics bug.
Fixed champion colour bug.
Added monster immunity and aura descriptions.
Added colour code shortcut ("%").
4.1
Rewritten as a DLL and now supports d2loader.
Can now be lauched before entering a game.
Added option to disable rune numbering.
Added seperate skull colour settings.
Added minimap shrines.
Added option to use large shrines on minimap.
Added number of sockets in item names.
Added special monster magical bonuses on automap.
4.0
Updated for diablo 2 v1.09.
3.6c
Reveal automap now shows cave/stairs/doorway level names, toggleable with numpad "+".
3.6b
Reveal automap can predict some health, mana, combat, skill and stamina shrines.
Gems, healing pots, mana pots and rejuvs colour now configurable.
Boss, minion and champion monsters automap colour now seperately configurable.
Added graphics for refilling, health, mana (by me), portal, exploding and poison (by "HariKariEd") shrines.
3.6
Reveal automap now shows undiscovered preset shrines (mostly in acts 1,2) with a question mark above.
3.5b
Made config file easier to use.
Prevented toggle visuals from effecting runes, charms and life bar.
Fixed full light radius, it now overides all quest and skill FX.
3.5
Added a configuration file.
Reveal automap shows chests in fake tombs, and an X for staff orifice.
3.4
Made monsters life bar brighter.
Made runes unique coloured and numbered, charms purple.
3.3b
Fixed paging crash on low spec machines.
Reveal automap shows chests, cs seals, act3 sewer lever and an X where izual starts.
Added a program icon.
3.3
Reveal automap shows act5 waypoints, quest features (cairn stones, tree of inifuss, tower tome, horadric malus, gibbin, lam esen's tome, ruined temple stairs, etc).
3.2b
Removed act5 non monsters from automap.
Added barb allys as minions on automap.
Improved version test.
Removed mousepad whisper joke.
3.2
Updated for LOD.
Added sanity check when loading shrines.
Changed in game keys to "/","*","-" on numpad.
3.1
Fully updated for diablo 2 v1.08.
3.0
Reveal automap only update for diablo 2 v1.08.
2.5
Can handle graphics for all shrines, includes examples by "Tidus".
2.4b
Added info page.
2.4
Fixed win2k compatibility problem.
2.3
Added graphics for gemshrines.
2.2
Special monsters different colour on automap.
Big speedup in act4 reveal automap.
2.0
Added advantage mod style features :-
Full screen light radius, full infravision and sunny weather (toggleable with "9").
Monsters show on automap (toggleable with "8").
1.0
Reveals entire acts automap by pressing "0" in game.
Seems like the creater just makes some change everytime a new patch comes out. Whats stopping him from changing it again whenever a new patch comes out. And also maphack is practically undetectable due to it just recieving information not sending any. Blizzard can detect duping, iths, and various items, but from currently from what I hear ith items are labled as Eth runes, so simply to delete all ith Blizzard would just ahve ot delete all Eth runes, it would be such a great lose for everyone. We all should be happy that Blizzard is atleast making a last patch for such a currently corupt game :blink: .
If you don't trade much or at all(like me :D ) most hacks out there would effect you. If you really care about hacking then start playing private gmaes with trusted friends.
Also Warcraft 3 is an awesome game. Huge step of strategy compared to Starcraft would you just en mass -.-;. Also some of the custom maps are very good(thank the World Editor :) ).
A dangerous man is a man with nothing to lose.