Almost inmune to lighting
#8
Well, for physical resistance/immunity the necro and sorc make good tanks (in theory). The necros bone armor gets decent synergies (1.5k absorb ?) but costs 60 skill points. Not sure if 50% phsical damage reduce or -DR will reduce the amount of damage to the bone armor.
The sorc can get about 16% damage taken 50% physical damage reduced gear and energy shield (using + skills to get it to an acceptable level, doesn't need more than a few base points), and tk/warmth to help keep the mana side up. note that the TK will need actual skill points spent. Maybe costing 40 skill points or so for 10 warmth, 20 tk, 10 ES (and decent + lit skills to increase it). The benefit of the sorc is that she can still get 20/20 in a skill by level 75 or so. Not too bad a setup for HC. If she goes with an all lightning sorc she should be set (static at base + skills, 20/20 CL/LM)
AS always, -DR should not be disregarded by a build. With some tradeoffs 75-115 is achievable (25 from amulet, 32 from sol-socketed magic circlet, 28 from 4 socketed gothic armor, possibly using shield slot with a bought amicae shield 2 sock for 32). Not sure how that stacks up against the new monster damage though...
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Messages In This Thread
Almost inmune to lighting - by icelord - 07-25-2003, 10:46 PM
Almost inmune to lighting - by Nicodemus Phaulkon - 07-25-2003, 10:54 PM
Almost inmune to lighting - by Brista - 07-26-2003, 08:32 AM
Almost inmune to lighting - by Dozer - 07-26-2003, 05:37 PM
Almost inmune to lighting - by lemekim - 07-26-2003, 06:33 PM
Almost inmune to lighting - by Baajikiil - 07-28-2003, 03:41 PM
Almost inmune to lighting - by Loschonorg - 07-29-2003, 02:40 AM
Almost inmune to lighting - by whyBish - 08-10-2003, 09:02 AM
Almost inmune to lighting - by kier - 08-10-2003, 05:28 PM

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