PD = Poison Dagger
PE = Poison Explosion
PN = Poison Nova
Some more precise damage calculations:
Since poison explosion and poison damage adds more duration, I'm simply gonna compare their equivalent damage over TWO seconds at LEVEL 20.
LVL 20 Damage over TWO seconds w/o synergy bonuses:
PD: 116.77 damage over 2 sec
PE: 308.85 damage over 2 sec
PN: 447.5 damage over 2 sec
Taking Bonuses into account:
PD(20), PE(1), PN(20):
PD --> 490.434 damage over 2 sec
PN --> 939.75 damage over 2 sec
PD(20), PE(20):
PD --> 467.08 damage over 2 sec
PE --> 926.55 damage over 2 sec
PD(20), PE(20), PN(20):
PD --> 934.16 damage over 2 sec
PE --> 1853.1 damage over 2 sec
PN --> 1790 damage over 2 sec
The conclusion is that poison nova is the best spell. Even at the third results where PE damage is greater than PN damage, you can't deny that PN is easier to spam its damage. Suppose you base your necro around + skills however, maybe PE would be a better choice. In any case, just switch if you're gonna invest in all of them anyway.
I think it would be worthwhile to invest 20 in all poison skills.
62 skills for the poison damage spells. 10 skills for all curses. ---> 72 skill pts.
You'd have to be level (72 - 12 bonus skills) = 60 to get this.
Add in 14 more pts to dim vision and 4 more pts to lower resist would get lvl 78. 99 - 78 = 21 spare skill points that you can put into decrepify or amplify damage.
This means:
PD(20), PE(20), PN(20),Dim Vision(15),Lower Resist(5), 21 spare skill points.
That's all you need to become the prescribed daggermancer. I would typically try to find the best poison dagger, poison charms, and +necro skills to take advantage of synergy.
Anyway, this should keep me occupied for some time....
Edit: Note that PE and PD are actually more useful than they appear on the tables.... especially PE. This is because the duration last longer meaning that you are free to run around more rather than shooting off more poison nova. If you ask me, I'd rather do nothing after a dagger poke rather than shoot a nova every 2 sec.... a dagger poke strengthened by poison charms and a unique poison dagger.
PE = Poison Explosion
PN = Poison Nova
Some more precise damage calculations:
Since poison explosion and poison damage adds more duration, I'm simply gonna compare their equivalent damage over TWO seconds at LEVEL 20.
LVL 20 Damage over TWO seconds w/o synergy bonuses:
PD: 116.77 damage over 2 sec
PE: 308.85 damage over 2 sec
PN: 447.5 damage over 2 sec
Taking Bonuses into account:
PD(20), PE(1), PN(20):
PD --> 490.434 damage over 2 sec
PN --> 939.75 damage over 2 sec
PD(20), PE(20):
PD --> 467.08 damage over 2 sec
PE --> 926.55 damage over 2 sec
PD(20), PE(20), PN(20):
PD --> 934.16 damage over 2 sec
PE --> 1853.1 damage over 2 sec
PN --> 1790 damage over 2 sec
The conclusion is that poison nova is the best spell. Even at the third results where PE damage is greater than PN damage, you can't deny that PN is easier to spam its damage. Suppose you base your necro around + skills however, maybe PE would be a better choice. In any case, just switch if you're gonna invest in all of them anyway.
I think it would be worthwhile to invest 20 in all poison skills.
62 skills for the poison damage spells. 10 skills for all curses. ---> 72 skill pts.
You'd have to be level (72 - 12 bonus skills) = 60 to get this.
Add in 14 more pts to dim vision and 4 more pts to lower resist would get lvl 78. 99 - 78 = 21 spare skill points that you can put into decrepify or amplify damage.
This means:
PD(20), PE(20), PN(20),Dim Vision(15),Lower Resist(5), 21 spare skill points.
That's all you need to become the prescribed daggermancer. I would typically try to find the best poison dagger, poison charms, and +necro skills to take advantage of synergy.
Anyway, this should keep me occupied for some time....
Edit: Note that PE and PD are actually more useful than they appear on the tables.... especially PE. This is because the duration last longer meaning that you are free to run around more rather than shooting off more poison nova. If you ask me, I'd rather do nothing after a dagger poke rather than shoot a nova every 2 sec.... a dagger poke strengthened by poison charms and a unique poison dagger.