My 1.10 Daggermancer
#4
Hello Rageburst,

First off, welcome to the Lounge! (although I may not even be in a position to do so :P ).

At any rate - I tried out the above build (tweaked slightly to my own ends) using one of nobbie's "99's" for the last hour or so, and I must say he's a lot of fun. I did most of my testing in a3 NM, under "players6".

The power of Dim Vision, often touted here (and for some mysterious reason disregarded by me), quickly became apparent. Holy safety batman. DV + Poison Nova are fantastic - almost total safety & dead things everywhere.

I think Blizzard intended great things for the Dagger Necro, and it never really caught on - due mostly to the widely misunderstood mechanics of poison damage. Now, do not exclude me from the herd, here, because though I've browsed the "Tao of Poison" (twice) I still don't think I freaking get it. After the last hour however I think I'm closer to understanding...

Correct me if I'm wrong, good lurxors, but what we're looking for here is as many sources of high damage / low duration of poison damage as possible, right? ...because the duration is averaged, and the damage added? I think that's how it works. Er... maybe.

I think this fellow could definitely be a lot of fun, and successful at leveling & such to boot. I was able to kill things a lot faster than with many of the other test characters I've tried out over the last few weeks (I always use a3 NM, players6).
The importance of high blocking musn't be overlooked (a side effect of the dex investment being dagger damage & AR, as mentioned above). It would be really nice to be able to work a golem in there somewhere, too, for the added protection ...although with about 60 points to realistically spend, I doubt its feasible.

May I also suggest a cold Iron Wolf as a merc? Mine was kicking butt - especially with Dim Vision. Anything that did get close to me was slowed or frozen, allowing an unhealthy dose of green knife to be administered easily.

Good work Rage (I will so be making one of these from the ground up, whenever the patch goes live - I have always wanted one, and the synergies do seem to make it work). Keep us posted.
*Swarmalicious - USeast Hardcore
"A little nonsense now and then, is relished by the wisest men." - W Wonka

The Flying Booyaka and The Legend of Bonesnap
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Messages In This Thread
My 1.10 Daggermancer - by Rageburst - 08-09-2003, 09:22 AM
My 1.10 Daggermancer - by Rageburst - 08-09-2003, 09:34 AM
My 1.10 Daggermancer - by librarian - 08-09-2003, 10:00 AM
My 1.10 Daggermancer - by Swarmalicious - 08-09-2003, 11:20 AM
My 1.10 Daggermancer - by Mavfin - 08-09-2003, 02:34 PM
My 1.10 Daggermancer - by Rageburst - 08-10-2003, 05:34 AM
My 1.10 Daggermancer - by Rageburst - 08-10-2003, 05:50 AM
My 1.10 Daggermancer - by librarian - 08-10-2003, 08:04 AM
My 1.10 Daggermancer - by Mavfin - 08-11-2003, 02:41 AM
My 1.10 Daggermancer - by Obi2Kenobi - 08-11-2003, 03:40 AM
My 1.10 Daggermancer - by BigRich - 08-11-2003, 10:52 AM
My 1.10 Daggermancer - by Mavfin - 08-11-2003, 07:52 PM
My 1.10 Daggermancer - by Sebastian - 08-22-2003, 05:57 AM
My 1.10 Daggermancer - by Ahvae'el - 08-22-2003, 09:28 AM
My 1.10 Daggermancer - by Sebastian - 08-23-2003, 03:29 AM
My 1.10 Daggermancer - by Obi2Kenobi - 08-23-2003, 05:02 AM
My 1.10 Daggermancer - by Ahvae'el - 08-25-2003, 09:13 AM
My 1.10 Daggermancer - by Obi2Kenobi - 08-26-2003, 03:16 AM
My 1.10 Daggermancer - by Ahvae'el - 08-26-2003, 06:30 AM
My 1.10 Daggermancer - by Rageburst - 08-28-2003, 11:05 AM
My 1.10 Daggermancer - by Conte-Di-Montecristo - 08-28-2003, 03:52 PM
My 1.10 Daggermancer - by Conte-Di-Montecristo - 08-28-2003, 03:55 PM
My 1.10 Daggermancer - by Ahvae'el - 08-28-2003, 08:19 PM
My 1.10 Daggermancer - by bonelessjoe - 12-31-2003, 05:33 PM
My 1.10 Daggermancer - by Phyloxerra - 01-03-2004, 07:18 PM
My 1.10 Daggermancer - by Caaroid - 01-03-2004, 08:58 PM

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