08-09-2003, 08:37 AM
Has anyone considered this untwinked and mostly "safety" build for the Ninja?
Dual "Strength" claws and "Blood" crafted gloved for a minimum of 55% (maximum of 60%) total Crushing Blow, which would also provide 17% life steal.
A "Blood" crafted helm for additional life steal and 5-10% deadly strike (+3% from the prerequisite claw mastery and whatever points more invested in it, if any).
A pair of elite "Blood" Crafted boots, for very good "finisher" damage (is it stil possible to get up to 10% Crushing blow on these?).
A Blood belt is an optional piece of equipment for even more life steal and a small chance of Open Wounds.
Any other Crushing Blow equipment would be icing on the cake.
Weapon switch to two Claws each with 5% change to cast level 1 amplify damage, for physical immunes (after a successful Amp Damage, switch back to crushing blow gear).
Weapon block that doesn't need dexterity, giving constant 42% block with a mere 5 point investment (50% with 10 points isn't worth it in my opinion).
Cloak of shadows, ofcourse (one point + adders).
Shadow Master or Warrior for tanking.
Fade (maxed) for resists, curse duration reduction and 20% physical damage reduction (Link). Which is always nice for a melee build to have.
Blade Fury one point investment for dealing with dangerous situations, assuming acceptable + Attack rating equipment is available (angelic rings + amulet as suggested before).
Act2 Might Mercenary for even better "finisher" damage. If possible the mercenary could also have a "strength" polearm or spear to complete the theme ;) .
Poison charms to prevent monster heal, as long duration as possible desired, Venom not desired due to extremely low duration.
Sounds good?
What i'd love to know is whether Dragon Talon gets extra kicks from additional skill levels beyond 20. If it does, that could make a "lore" helm or a +1 to 3 to martial arts circlet and/or amulet very desired equipment (gamble) for a non twinked character.
One more thing i was wondering about, is the "Safety" Crafted amulet's + (1-10)% Increased Chance Of Blocking fixed mod. Would this apply to weapon block? Would be great if it did.
Dual "Strength" claws and "Blood" crafted gloved for a minimum of 55% (maximum of 60%) total Crushing Blow, which would also provide 17% life steal.
A "Blood" crafted helm for additional life steal and 5-10% deadly strike (+3% from the prerequisite claw mastery and whatever points more invested in it, if any).
A pair of elite "Blood" Crafted boots, for very good "finisher" damage (is it stil possible to get up to 10% Crushing blow on these?).
A Blood belt is an optional piece of equipment for even more life steal and a small chance of Open Wounds.
Any other Crushing Blow equipment would be icing on the cake.
Weapon switch to two Claws each with 5% change to cast level 1 amplify damage, for physical immunes (after a successful Amp Damage, switch back to crushing blow gear).
Weapon block that doesn't need dexterity, giving constant 42% block with a mere 5 point investment (50% with 10 points isn't worth it in my opinion).
Cloak of shadows, ofcourse (one point + adders).
Shadow Master or Warrior for tanking.
Fade (maxed) for resists, curse duration reduction and 20% physical damage reduction (Link). Which is always nice for a melee build to have.
Blade Fury one point investment for dealing with dangerous situations, assuming acceptable + Attack rating equipment is available (angelic rings + amulet as suggested before).
Act2 Might Mercenary for even better "finisher" damage. If possible the mercenary could also have a "strength" polearm or spear to complete the theme ;) .
Poison charms to prevent monster heal, as long duration as possible desired, Venom not desired due to extremely low duration.
Sounds good?
What i'd love to know is whether Dragon Talon gets extra kicks from additional skill levels beyond 20. If it does, that could make a "lore" helm or a +1 to 3 to martial arts circlet and/or amulet very desired equipment (gamble) for a non twinked character.
One more thing i was wondering about, is the "Safety" Crafted amulet's + (1-10)% Increased Chance Of Blocking fixed mod. Would this apply to weapon block? Would be great if it did.