08-09-2003, 07:44 AM
(This post was last modified: 08-09-2003, 07:46 AM by IlleglWpns.)
I think the problem with negative resistances is that, qualitatively, it's no different from the way things are now (certain monsters rae more vulnerable to certain attacks).
As for resist auras, they are useful as synergies for vengeance. Since I have to pump them anyway, I do get some some situational use out of them. Personally I think that increasing maximum resistance is better than adding absorb though. Each resistance aura should add maybe 20% max resist when maxed, and salvation should add 10% to all max resists.
All in all, though, I'm pretty happy with the way the Paladin is now, there are only a few skills that need tweaking.
As for resist auras, they are useful as synergies for vengeance. Since I have to pump them anyway, I do get some some situational use out of them. Personally I think that increasing maximum resistance is better than adding absorb though. Each resistance aura should add maybe 20% max resist when maxed, and salvation should add 10% to all max resists.
All in all, though, I'm pretty happy with the way the Paladin is now, there are only a few skills that need tweaking.