08-08-2003, 07:36 AM
(This post was last modified: 08-08-2003, 08:09 AM by Hammerskjold.)
Heya. Apparently I was wrong when I thought Open Wounds can be carried, via the Paladin's smite skill. But now I got curious after reading some threads over at the ABasin. "Malice" has the property of "100% open wounds". But I don't see this happening 100%. At least on Hell mode Fallen Rogue monsters.
So can anyone help me out, what am I missing here? (I thought it was a graphical glitch, but those corrupted rogues definitely did not leave a blood spatter, and their life bar did not decrease beyond the initial hit.)
The paladin in question has some poison charms, and a cold damage charms, in addition to the regular physical attacks.
(edit) After quitting a game, and then restarting it. Apparently OWounds -does- carry over into Smite. The inconsistency this time however, is still noticeable. On those Yeti type monsters, sometimes I could get OWounds to work, sometimes not. So is there anyone that has the formula for 1.10s beta that explains why 100% isn't exactly 100%?
Thanks.
So can anyone help me out, what am I missing here? (I thought it was a graphical glitch, but those corrupted rogues definitely did not leave a blood spatter, and their life bar did not decrease beyond the initial hit.)
The paladin in question has some poison charms, and a cold damage charms, in addition to the regular physical attacks.
(edit) After quitting a game, and then restarting it. Apparently OWounds -does- carry over into Smite. The inconsistency this time however, is still noticeable. On those Yeti type monsters, sometimes I could get OWounds to work, sometimes not. So is there anyone that has the formula for 1.10s beta that explains why 100% isn't exactly 100%?
Thanks.