Can Act 2 mercs wield polearms?
I can't help thinking of "Crescent Moon"..
According to diabloii.net, Act 2 mercs CAN wield Polearms! Imagine an ethereal 3 socket Thresher with..
Crescent Moon (Shael Um Tir)
10% Chance To Cast Level 17 Chain Lightning On Striking
20% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+220-260% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
:ph34r:
I can't help thinking of "Crescent Moon"..
According to diabloii.net, Act 2 mercs CAN wield Polearms! Imagine an ethereal 3 socket Thresher with..
Crescent Moon (Shael Um Tir)
10% Chance To Cast Level 17 Chain Lightning On Striking
20% Chance To Cast Level 13 Static Field On Striking
+20% Increased Attack Speed
+220-260% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30 Charges)
:ph34r: