>I used to think that monsters with "Immune to magic" meant what it said
There are several types of damage in D2:
Fire
Cold
Lightning
Poison
Magic
Physical
Your character's resistances to Fire,Cold,poison, and lightning are displayed, but the physical and magic resists are not shown on your character sheet. There are several items that will add physical damage resistance(such as stormsheild,string of ears, BER rune,act..). There is only one item that I know of that adds to MAGIC resistance: the safety crafted sheild(IIRC).
There are certain skills that apply MAGIC damage as opposed to elemental(fire,cold,lightning,poison). Notable such skills include bonespirit and bonespear. A monster "immune to magic" is only immune to the MAGIC type of damage class. Also a few weapons apply magic damage(ginthers rift, lightsabre, perhaps a few more).
On the contrary, in case it comes up, the item mod "magic damage reduced by x" does affect all damage types except physical and poison.
EDIT: forgot something
There are several types of damage in D2:
Fire
Cold
Lightning
Poison
Magic
Physical
Your character's resistances to Fire,Cold,poison, and lightning are displayed, but the physical and magic resists are not shown on your character sheet. There are several items that will add physical damage resistance(such as stormsheild,string of ears, BER rune,act..). There is only one item that I know of that adds to MAGIC resistance: the safety crafted sheild(IIRC).
There are certain skills that apply MAGIC damage as opposed to elemental(fire,cold,lightning,poison). Notable such skills include bonespirit and bonespear. A monster "immune to magic" is only immune to the MAGIC type of damage class. Also a few weapons apply magic damage(ginthers rift, lightsabre, perhaps a few more).
On the contrary, in case it comes up, the item mod "magic damage reduced by x" does affect all damage types except physical and poison.
EDIT: forgot something