08-05-2003, 12:32 AM
I'm currently running my no-twink solo pally through NM at players 5. I stopped yesterday at the Chrys Passage wp.
Up to this point, I am using Smite/Conversion heavily. I generally smite the first 2 critters that approach me to create a nice little wall in front of me. The rest of the pack has to go around these two, and I can smite/convert the first one to get to me. Once you get a convert, the job gets a lot easier because the monster AI will focus on the converts first. I can back off and zeal one-on-one at the edge of the pack. Or I can smite a monster against my former wall in the middle.
Conversion is a fantastic skill now. It takes a lot of pressure of a pally since he doesn't get to cast minions. I've put 7 points into it, and with a +2 combat skill circlet I have a 33% chance to convert. My swing rate is pretty decent since I'm running Fanatacism, and I find there are several times I'll just convert 5-6 relatively quickly and let them help me against a tough boss/champ combo.
For the ranged characters, I find 1 point in Charge does wonders. You can Charge while chilled (I hope this isn't a bug), so you can close the distance to one, smite it, convert it, and Charge to the next. I had 2 spearcat bosses right on top of the Frigid wp, and this worked wonders for me. Get a couple converts, and smite down the bosses.
I had a similar situation as your second screenshot above. After converting a few of the abominables, the encounter was pretty easy. They would stun some of the gloams, while I was busy smiting the boss.
I don't see how people can dismiss the Smite/Conversion combo in 1.10. It works extremely well so far. Granted I'll need to see how effective it is once I get to Hell. But so far, once I started adding stun duration (I'm at 2.8 seconds now) life got a lot easier.
My char is lvl 66, with 5 skill points saved. And I don't really expect to face anything that I can't handle until Lister when I'll have to run around to try and separate the pack.
Up to this point, I am using Smite/Conversion heavily. I generally smite the first 2 critters that approach me to create a nice little wall in front of me. The rest of the pack has to go around these two, and I can smite/convert the first one to get to me. Once you get a convert, the job gets a lot easier because the monster AI will focus on the converts first. I can back off and zeal one-on-one at the edge of the pack. Or I can smite a monster against my former wall in the middle.
Conversion is a fantastic skill now. It takes a lot of pressure of a pally since he doesn't get to cast minions. I've put 7 points into it, and with a +2 combat skill circlet I have a 33% chance to convert. My swing rate is pretty decent since I'm running Fanatacism, and I find there are several times I'll just convert 5-6 relatively quickly and let them help me against a tough boss/champ combo.
For the ranged characters, I find 1 point in Charge does wonders. You can Charge while chilled (I hope this isn't a bug), so you can close the distance to one, smite it, convert it, and Charge to the next. I had 2 spearcat bosses right on top of the Frigid wp, and this worked wonders for me. Get a couple converts, and smite down the bosses.
I had a similar situation as your second screenshot above. After converting a few of the abominables, the encounter was pretty easy. They would stun some of the gloams, while I was busy smiting the boss.
I don't see how people can dismiss the Smite/Conversion combo in 1.10. It works extremely well so far. Granted I'll need to see how effective it is once I get to Hell. But so far, once I started adding stun duration (I'm at 2.8 seconds now) life got a lot easier.
My char is lvl 66, with 5 skill points saved. And I don't really expect to face anything that I can't handle until Lister when I'll have to run around to try and separate the pack.