Blade Sentinel has listed in skills.txt, under the column 'passivestat1': 'tohit', and under 'passivecalc1': 'lvl*5'. So another benefit to pumping Blade Sentinel is to get a boost to AR. Neither of the other Blade skills have any such bonus listed.
Of course, I have no real idea how much of a benefit it gives. If a level 20 Blade Sentinel is giving +100 AR, big deal. But if it is giving +100%, that could be quite nice. Or it could do something completely different, for all I know.
Anyway, although I haven't used the skill in awhile, IIRC a well-placed Blade at close range can hit 4-5+ times, at least better than once per second. So I think that "no more than 3 times" only applies when throwing the Blade at range, with a longer flight path. Like Charged Bolt, for example, its effectiveness against a single monster is much higher if you use it at point-blank range.
- Dagni
Of course, I have no real idea how much of a benefit it gives. If a level 20 Blade Sentinel is giving +100 AR, big deal. But if it is giving +100%, that could be quite nice. Or it could do something completely different, for all I know.
Quote: (the cool whirling blade animation travels a bit too slowly to hit a single target more than 3 times during its lifetime and twice, in practice, seems far more likely).Do you know if the Blade has to leave the area of a monster and reenter to damage it a second time? With a big enough monster - like Duriel - it is relatively easy to get one that stays within the body of the monster its entire duration.
Anyway, although I haven't used the skill in awhile, IIRC a well-placed Blade at close range can hit 4-5+ times, at least better than once per second. So I think that "no more than 3 times" only applies when throwing the Blade at range, with a longer flight path. Like Charged Bolt, for example, its effectiveness against a single monster is much higher if you use it at point-blank range.
- Dagni