08-04-2003, 02:13 AM
Some good ideas have been mentioned already and i'd like to stress how usefull having something with Hit Causes Monster to Flee on it is. Either your merc or yourself, this makes it feasible to break up and string out any pack provided you have lots of free space behind you to withdraw into. I know howltusk on my sorcs holy freeze merc has saved her bacon plenty of times. Theres also no substitute for Prevent Monster Heal if you are stringing them out or fighting any kind of hit and run battle. I really hope they cut down regen rates to keep this game from turning into "go PMH or go home".
I hate to say it, but maybe it's not possible for your Paladin to fully thrive in this patch. With aura flashing gone he essentially has 20 "wasted" points in either Concentration or Fanatacism. These would serve you far better in Defiance for the Holy Shield Synergy or in Smite, for a ~5 second stun time (for example). 5 seconds of stun should be plenty for stringing out a pack to deal with one at a time. His maxed Vengeance may be better of with 1 in vengeance, 19 in the resist auras for synergies. Your damage would be slightly less, but your mana troubles would drasticly be reduced. Your build is far from an optimal one for the Beta. I won't shed a tear for any 1.09 character that can't fully cut the mustard in 1.10 Hell. If you could replace his skill points, do you think you could make a more viable 1.10 character?
I hate to say it, but maybe it's not possible for your Paladin to fully thrive in this patch. With aura flashing gone he essentially has 20 "wasted" points in either Concentration or Fanatacism. These would serve you far better in Defiance for the Holy Shield Synergy or in Smite, for a ~5 second stun time (for example). 5 seconds of stun should be plenty for stringing out a pack to deal with one at a time. His maxed Vengeance may be better of with 1 in vengeance, 19 in the resist auras for synergies. Your damage would be slightly less, but your mana troubles would drasticly be reduced. Your build is far from an optimal one for the Beta. I won't shed a tear for any 1.09 character that can't fully cut the mustard in 1.10 Hell. If you could replace his skill points, do you think you could make a more viable 1.10 character?