08-03-2003, 02:42 PM
>Did he, for every unique item in the game, for every level, for every normal monster, etc...
>applied and then calculated the rules for item generation in his own guide (I've tried some
>of this myself and if he did so, it is an INMENSE work),
Yes, that is how I did it :)
I didn't calculate by hand though but made a program that calculated it all. It could without much addition also calculate the probability for ANY type of magic item (including specific stats in it). The "problem" with adding such info to the guide would be in picking out what one should present since there is almost an infinite ammount of possible items. I decided against puting up tables with just a few "good" items, like for example king's (bastard) sword of speed (with perfect stats/with any stat) just since there would be som many items that would still be good or common among players. I think I still have the program somewhere but I am not sure. It was written in Turbo Pascal. I have since rewritten part of it into C but no the probability calcs.
And yes, it is quite a bit of calcs, but for a computer program that doesn't really matter :) By the way, I did the same for D2 which was slightly more compicated due to the TC system, but it too calculated all probabilities for all monsters and so on. Unfortunately Blizzard rewrite the game every patch and I got tired looking through the code each time to spot changes :(
>applied and then calculated the rules for item generation in his own guide (I've tried some
>of this myself and if he did so, it is an INMENSE work),
Yes, that is how I did it :)
I didn't calculate by hand though but made a program that calculated it all. It could without much addition also calculate the probability for ANY type of magic item (including specific stats in it). The "problem" with adding such info to the guide would be in picking out what one should present since there is almost an infinite ammount of possible items. I decided against puting up tables with just a few "good" items, like for example king's (bastard) sword of speed (with perfect stats/with any stat) just since there would be som many items that would still be good or common among players. I think I still have the program somewhere but I am not sure. It was written in Turbo Pascal. I have since rewritten part of it into C but no the probability calcs.
And yes, it is quite a bit of calcs, but for a computer program that doesn't really matter :) By the way, I did the same for D2 which was slightly more compicated due to the TC system, but it too calculated all probabilities for all monsters and so on. Unfortunately Blizzard rewrite the game every patch and I got tired looking through the code each time to spot changes :(
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