08-02-2003, 04:09 AM
Tested this myself. Crushing blow is indeed like the +mana per kill bug.
I tested with Guillame's Face, Rattlecage, and Goblin Toes, also I equipped Cranium Basher during the dying part. At first, attacking a A1/Hell zombie (50% phys resist) on players 8 with my fists, I did 10% or less damage with the first hit. After dying and recovering my body over 20 times, I did around 80% damage with the first hit. If I hit a fallen, with only 15% physical resist, I'd do around 95%. With ranged attacks, or Blade Fury, I'd do about 55% damage to the zombie, or 75% to the fallen. This kind of huge increase from dying repeatedly clearly shows that this bug is based upon the same basic problem as the +mana per kill bug.
Doing the math, using black_spy's info here, the different damage estimates I was getting for fallen vs zombie, ranged vs melee, matched up great if I assumed ~ 58 CBs (having died 29 times) were activated sequentially each hit.
Also of note, Blade Fury was clearly doing exactly the same amount of damage as if I used a bow - rather than doing 3/4 damage like if it were affected by Blade Fury's weapon damage penalty. And neither Blade Sentinel nor Blade Shield were doing CB at all - not even at 3/128ths damage for Blade Shield.
Also, when I single-clicked Blade Fury on a monster, I always threw 2 stars, but the first always hit (or at least I never noticed it miss), and the second never hit. My to hit was, I think, below 50%, so this phenomenon made me wonder if Blade Fury auto-hits, but has some kind of bug that makes many stars auto-miss.
- Dagni
I tested with Guillame's Face, Rattlecage, and Goblin Toes, also I equipped Cranium Basher during the dying part. At first, attacking a A1/Hell zombie (50% phys resist) on players 8 with my fists, I did 10% or less damage with the first hit. After dying and recovering my body over 20 times, I did around 80% damage with the first hit. If I hit a fallen, with only 15% physical resist, I'd do around 95%. With ranged attacks, or Blade Fury, I'd do about 55% damage to the zombie, or 75% to the fallen. This kind of huge increase from dying repeatedly clearly shows that this bug is based upon the same basic problem as the +mana per kill bug.
Doing the math, using black_spy's info here, the different damage estimates I was getting for fallen vs zombie, ranged vs melee, matched up great if I assumed ~ 58 CBs (having died 29 times) were activated sequentially each hit.
Also of note, Blade Fury was clearly doing exactly the same amount of damage as if I used a bow - rather than doing 3/4 damage like if it were affected by Blade Fury's weapon damage penalty. And neither Blade Sentinel nor Blade Shield were doing CB at all - not even at 3/128ths damage for Blade Shield.
Also, when I single-clicked Blade Fury on a monster, I always threw 2 stars, but the first always hit (or at least I never noticed it miss), and the second never hit. My to hit was, I think, below 50%, so this phenomenon made me wonder if Blade Fury auto-hits, but has some kind of bug that makes many stars auto-miss.
- Dagni