07-31-2003, 08:40 PM
Quote "Test 2:
This time I used lvl 1 telekinesis, level 20 energy shield and 75% vulpine from equipment above. I took on average 21 dmg and lost 42.55 mana. This does not fit in with how I understand vulpine to work. In this case vulpine effects are calculated before energy shield so you will receive total dmg * .75 back as mana (21 * 4 * .75) So my theoretical mana loss should be:
mana loss = {(32-1)/16 * [(21 * 4) * .75]} - (21 * 4 * .75) = 122.0625 - 63 = 59
59 is not 42.55, I'm losing LESS mana than I'm supposed to. "
I haven't played in a while but... Doesn't the vulpine/damage to mana effect work base on damage 'taken' and not damage 'received'? So the last term in the equation above should be "-(21*.75)". Makes a big difference in build planning, as the usefulness of vulpine items declines as percentage absorbed by ES increases. Hope I'm wrong and your right as that could make for an interesting/overpowered sorc build. B)
This time I used lvl 1 telekinesis, level 20 energy shield and 75% vulpine from equipment above. I took on average 21 dmg and lost 42.55 mana. This does not fit in with how I understand vulpine to work. In this case vulpine effects are calculated before energy shield so you will receive total dmg * .75 back as mana (21 * 4 * .75) So my theoretical mana loss should be:
mana loss = {(32-1)/16 * [(21 * 4) * .75]} - (21 * 4 * .75) = 122.0625 - 63 = 59
59 is not 42.55, I'm losing LESS mana than I'm supposed to. "
I haven't played in a while but... Doesn't the vulpine/damage to mana effect work base on damage 'taken' and not damage 'received'? So the last term in the equation above should be "-(21*.75)". Makes a big difference in build planning, as the usefulness of vulpine items declines as percentage absorbed by ES increases. Hope I'm wrong and your right as that could make for an interesting/overpowered sorc build. B)