07-31-2003, 01:38 AM
Thanks for the reply. I hadn't died in that particular game, but I was worried since I had recovered my corpse in that game but some testing I did showed this is not a factor.
I just did some work with a howl tusk and nightsmoke and I'm getting a similar effect as with the ith's.
This is all without any energy shield. Howl tusk and nightsmoke should be returning 85% dmg to mana however:
The first time I tried this my average life loss was 74.7 and mana gain was 125.4. That's off by a very clean factor of 2. Thus is gaining 170% instead of 85% so it appears that this is similar to the tir rune bug.
On a similar vein I tried dying and then repeating the experiment above, as this has been reported to augment the tir effect. And again it did. This time my average life loss was 80.83 and mana gain was 206.67. This is again a clean multiple, but this time it is three times as much as what should be expected. 255% instead of 85%.
I just wanted to verify that the work I have listed in the first post on this thread is correct since I had died in a previous game to kill my merc and then recovered my body in town. So I started a new game and recovered my corpse. The mana difference was as in the initial experiment. Average dmg 55.25 average mana gain 92.5. Again a factor of 170%.
Also note that in the first Howl Tusk and nightsmoke trial I had not died OR recovered my corpse in this game, so corpse recovery does not effect vulpine activity, it is the act of dying/restarting in town.
I'd like to do more experiments to see what the multiplication factor is between runes and items etc. And I obviously haven't tried this with just a nightsmoke to show a single vulpine item has no bugs. Unfortunately I have some work to do. Will report back later.
I just did some work with a howl tusk and nightsmoke and I'm getting a similar effect as with the ith's.
This is all without any energy shield. Howl tusk and nightsmoke should be returning 85% dmg to mana however:
The first time I tried this my average life loss was 74.7 and mana gain was 125.4. That's off by a very clean factor of 2. Thus is gaining 170% instead of 85% so it appears that this is similar to the tir rune bug.
On a similar vein I tried dying and then repeating the experiment above, as this has been reported to augment the tir effect. And again it did. This time my average life loss was 80.83 and mana gain was 206.67. This is again a clean multiple, but this time it is three times as much as what should be expected. 255% instead of 85%.
I just wanted to verify that the work I have listed in the first post on this thread is correct since I had died in a previous game to kill my merc and then recovered my body in town. So I started a new game and recovered my corpse. The mana difference was as in the initial experiment. Average dmg 55.25 average mana gain 92.5. Again a factor of 170%.
Also note that in the first Howl Tusk and nightsmoke trial I had not died OR recovered my corpse in this game, so corpse recovery does not effect vulpine activity, it is the act of dying/restarting in town.
I'd like to do more experiments to see what the multiplication factor is between runes and items etc. And I obviously haven't tried this with just a nightsmoke to show a single vulpine item has no bugs. Unfortunately I have some work to do. Will report back later.