05-17-2019, 05:53 PM
(This post was last modified: 05-18-2019, 04:28 PM by Concillian.)
I've progressed into the endgame of the endgame and have a couple more videos for you.
First my favorite map for this build, T15 Wastepools. This map is beyond ideal for the build, with a layout that works well with a medium sized floor targeted AoE and a boss that is practically impossible to die to with chaos immunity. This particular map is an 8 mod corrupted map with 5 sextants, and Zana gives us a T16 map as a bonus. Relevant mods are mostly just 25% extra health and 25% chaos resistance, meaning rare monsters take about 3/4 of a second to die instead of 1/2 a second.
https://www.youtube.com/watch?v=boAymWiX9_4
Quickly covering map mods & mapping rare monsters as another bonus for Toxic Rain. There are only 2 relevant map mods that are problematic other than damage mods: no regen mod and all hits cause ignite. together this is quite bad, and you need flasks to compensate. No regen can be managed well enough by turning off Malevolence and using a mana flask.
Toxic rain & Mirage archer together are incredible for not having to worry about any particular rare type of monster. Proximity shield monsters are triggered by the proximity of the pods, not you. Beyond maps are often completely irrelevant as the pods are still on the ground and kill whatever comes out. Similarly any kind of monster that spawns another monster on death is irrelevant because the pods are just going to kill the newly spawned monsters. Boxes and essence mobs can be 'prepped' with pods on the ground prior to triggering, making them trivial as well. The only annoying type of monster is one that runs away, and the only types of those in the game are Tormented Spirits, which are not at all scary. I keep Bane as my other skill to kill these, kill pots faster than waiting for pod explosions, and to apply curses to bosses.
Next up we have an Uber Elder. This video is my 2nd Uber Elder of the league. Both had several silly deaths as I learn the fight better. The incredible DPS helps over last season where I 6 deathed and bricked several sets before finally getting a kill on my last portal with Mirage Archer as I lay dead with no way to loot, as it was the last portal.
https://www.youtube.com/watch?v=lqACpbYOTKc
What I was trying to do this attempt was to just run in a circle clockwise to avoid some issues I had on the last attempt where I would turn around and into Shaper Balls. You can see me do just this on my first death... Previous attempt had several of these. The other two deaths were just not thinking properly about the Elder moves. I clearly mis-time the nova hit on the 2nd death, and the third I was just not familiar enough with the slam animation to know I needed to flame dash away. I need to be better with applying curses more consistently and also avoiding the avoidable deaths. I should be able to squeeze one or two more of these fights into the league if I choose to.
I made a conscious effort to focus less on DPS this attempt and let my Mirage Archer do much of the damage. I succeeded here for the most part, you see me standing still and constant firing very little. I'm not dodging most of the time so much as just move-fire-move-fire on autopilot, which is part of what got me dead to the nova.
Pastebin for the Uber Elder attempt: (mapping I didn't have the Watcher's Eye yet and I think it was Empower 3, not 4 too)
https://pastebin.com/gq44jWZC
Theoretical DPS is approximately:
Pod DOT DPS * attack speed * duration * pod overlaps * wither debuff factor * (1+mirage archer factor)
This works out to 58k * 4.04 * 1.57 * ~3.8-3.9 * 1.06 for 1 stack * (1+0.4*0.93) = about 2 million shaper DPS. You never actually reach this however, as it requires standing still and firing at a target for 1.57 seconds SOLID after casting bane on the target to apply Despair. This makes the 500k+ that JUST mirage archer is doing for 4 seconds after you fire a very significant chunk of actual damage you are doing. I wouldn't be surprised if it's responsible for over half the damage done to Shaper and Elder in that fight.
The only really significant upgrade remaining requires a pretty significant re-work of chest + helm + belt to get an overall defensive boost, but it would require maybe 2-3 dozen exalts to get a really significant enough ES upgrade to make up for the loss of the armor and Incandescent Heart's elemental damage reduction for a CI build. I'd need to get to approximately 12k ES to have enough that it would be a benefit for both physical and elemental damage. I can multi-mod the belt for a little extra damage and / or flask bonuses or ES recharge bonus, but overall that would be pretty small. Have plenty of currency (12-15 exalts worth), just nothing really to spend it on other than really small upgrades, so the character is essentially done in this regard. Will be Leo slamming the ring that has an open prefix soon. I might change it's +1 minimum charge from frenzy to endurance, but don't know if that really will matter.
First my favorite map for this build, T15 Wastepools. This map is beyond ideal for the build, with a layout that works well with a medium sized floor targeted AoE and a boss that is practically impossible to die to with chaos immunity. This particular map is an 8 mod corrupted map with 5 sextants, and Zana gives us a T16 map as a bonus. Relevant mods are mostly just 25% extra health and 25% chaos resistance, meaning rare monsters take about 3/4 of a second to die instead of 1/2 a second.
https://www.youtube.com/watch?v=boAymWiX9_4
Quickly covering map mods & mapping rare monsters as another bonus for Toxic Rain. There are only 2 relevant map mods that are problematic other than damage mods: no regen mod and all hits cause ignite. together this is quite bad, and you need flasks to compensate. No regen can be managed well enough by turning off Malevolence and using a mana flask.
Toxic rain & Mirage archer together are incredible for not having to worry about any particular rare type of monster. Proximity shield monsters are triggered by the proximity of the pods, not you. Beyond maps are often completely irrelevant as the pods are still on the ground and kill whatever comes out. Similarly any kind of monster that spawns another monster on death is irrelevant because the pods are just going to kill the newly spawned monsters. Boxes and essence mobs can be 'prepped' with pods on the ground prior to triggering, making them trivial as well. The only annoying type of monster is one that runs away, and the only types of those in the game are Tormented Spirits, which are not at all scary. I keep Bane as my other skill to kill these, kill pots faster than waiting for pod explosions, and to apply curses to bosses.
Next up we have an Uber Elder. This video is my 2nd Uber Elder of the league. Both had several silly deaths as I learn the fight better. The incredible DPS helps over last season where I 6 deathed and bricked several sets before finally getting a kill on my last portal with Mirage Archer as I lay dead with no way to loot, as it was the last portal.
https://www.youtube.com/watch?v=lqACpbYOTKc
What I was trying to do this attempt was to just run in a circle clockwise to avoid some issues I had on the last attempt where I would turn around and into Shaper Balls. You can see me do just this on my first death... Previous attempt had several of these. The other two deaths were just not thinking properly about the Elder moves. I clearly mis-time the nova hit on the 2nd death, and the third I was just not familiar enough with the slam animation to know I needed to flame dash away. I need to be better with applying curses more consistently and also avoiding the avoidable deaths. I should be able to squeeze one or two more of these fights into the league if I choose to.
I made a conscious effort to focus less on DPS this attempt and let my Mirage Archer do much of the damage. I succeeded here for the most part, you see me standing still and constant firing very little. I'm not dodging most of the time so much as just move-fire-move-fire on autopilot, which is part of what got me dead to the nova.
Pastebin for the Uber Elder attempt: (mapping I didn't have the Watcher's Eye yet and I think it was Empower 3, not 4 too)
https://pastebin.com/gq44jWZC
Theoretical DPS is approximately:
Pod DOT DPS * attack speed * duration * pod overlaps * wither debuff factor * (1+mirage archer factor)
This works out to 58k * 4.04 * 1.57 * ~3.8-3.9 * 1.06 for 1 stack * (1+0.4*0.93) = about 2 million shaper DPS. You never actually reach this however, as it requires standing still and firing at a target for 1.57 seconds SOLID after casting bane on the target to apply Despair. This makes the 500k+ that JUST mirage archer is doing for 4 seconds after you fire a very significant chunk of actual damage you are doing. I wouldn't be surprised if it's responsible for over half the damage done to Shaper and Elder in that fight.
The only really significant upgrade remaining requires a pretty significant re-work of chest + helm + belt to get an overall defensive boost, but it would require maybe 2-3 dozen exalts to get a really significant enough ES upgrade to make up for the loss of the armor and Incandescent Heart's elemental damage reduction for a CI build. I'd need to get to approximately 12k ES to have enough that it would be a benefit for both physical and elemental damage. I can multi-mod the belt for a little extra damage and / or flask bonuses or ES recharge bonus, but overall that would be pretty small. Have plenty of currency (12-15 exalts worth), just nothing really to spend it on other than really small upgrades, so the character is essentially done in this regard. Will be Leo slamming the ring that has an open prefix soon. I might change it's +1 minimum charge from frenzy to endurance, but don't know if that really will matter.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.