Conc's Toxic Rain Occultist 3.6 League Start
#10
Made my bow yesterday. Well probably what will be it's final form, even if it isn't in "best" form. I had the implicit for a while, but took a while to get quality on the bow so I could 6 link it easier (only took ~300 or so fusings, maybe 400), and then made a partial to just use while I got the rest of the recipes together to seriously spend time rolling / regal / annuling the affixes.

Rolling +1 socketed gems takes a lot of alts. It's way less likely to hit than +2 bow gems. I think +2 bow gems is either 4 or 5x more likely to hit than +1 socketed. As a result, synthing the implicit alone was painful, and when rolling for the final bow, it took a lot of alts to get +1 socketed alone without a suffix. I got it twice and I regaled and the annul hit the +1 socketed affix twice... =/ So on my third attempt I managed to hit +2 bow gems and 14% increased attack speed together. I had a final annul and this time it hit the good 1 in 3 and removed the regaled mod!. 1 divine brought the 14% attack speed to 16%! So that was a huge bonus. I don't have to spend an exalt to craft 11-13% increased attack speed. Took well over 1k alts to do all that, maybe as many as 1200, not sure exactly.

So I went the route of +2 bow gems instead of rolling +1 socketed and crafting +2 support gems because I got that sweet attack speed suffix. Actually, it ended up quite well, because I was going to have to use a service to get +2 support gems on it, as there's no way I'm doing Mastermind enough to get +2 support gems. I crafted the multimod and currently have it open prefix for the +1 slam. I have Leo @ 3 stars in Research and just need to complete the intel to get the inexpensive slam to get +1 socketed gems onto it.

I could then bench scour it and re-do the multimod to get another suffix, but I'm not sure it's worth that, there are a lot of other good gear slots I can use 3 exalts on (currently have 4 more in the stash). I'll probably just leave the 'cannot roll attack mods' craft on there. I synthed up a set of ilvl86 sorcerer boots with 8% move speed implicit that I may roll up with 35% move speed and multimod for some ES, or I may get a T1/T1 +ES / +%ES amulet and prefixes cannot be changed, scour and multimod for AoE /AoE damage, +1 min endurance charge and +1 minimum frenzy charge. I got a few ideas, gotta figure out what all I want to do.

As far as the build goes, it felt a bit rough in yellow maps when the attack speed and ES were lower. Partly because I wasn't completely convinced I needed CWDT + Immortal Call... Boy was that dumb. As soon as I put that in it has felt WAY better. Between that, and being able to bump up my ES a bit, and getting the bow 6L... now the build feels GOOD. It felt good with the bow before (just the +1 implicit, +2 bow gems, no attack speed and crafted chaos multi), but now with the 16% attack speed... yesterday I was breezing through the T11/12 maps I have access to now very quick. Building up some pool of T13s slowly.

Given how I was feeling on damage taken being pretty good, I ended up using malevolence instead of trying to sandwich in multiple purity auras and using a x% phys as <element> watcher's eye, so I moved a couple reservation points into an 8th jewel socket. It just doesn't feel necessary to go with the Watcher's eye for that. With the raider and a life / evasion build, it always felt on the edge of getting one shot. With 8k ES and 30% phys mit and incandescent heart helping on the elemental damage, I feel plenty tanky enough. Especially with the occultist ES recharge and regen bonuses. I don't have to have any regen flasks and it feels way better than the life build of TR felt before. I can run all utility flasks and have ways of killing off curses and ailments. This ES version of the build is definitely superior to the raider at this point, but the raider felt smoother at white map gearing. There's enough tankiness that I could easily swap out memory vault for a higher ES helm if I can manage to get one with +1 arrow that isn't outrageously expensive. There's multiple hubris on trade for ~30-50c that I could use as crafting bases, but I have to decide if crafting that is the right way to spend the exalts I have... I can probably do boots and helm OR amulet, as the amulet would be a lot of exalts (5...eek)

Overall the build has kinda passed to the point where it feels ridiculously good. I mean I guess it should given how much it took to get that bow crafted. Feels good to play a build where several slots have been ID'ed or crafted by me (bow, belt, one ring, quiver and amulet right now.)
Here's where the build sits right now...

https://pastebin.com/gQEUsxpa

leveling my empower to 3 and it can replace something, likely swift affliction as increased AoE has felt REALLY good, also levling Vaal blight so I can choose if I want to do that, or keep bane to apply despair, or switch to impresence amulet and use blasphemy with despair... all those are pretty small things overall, despair is only really useful on bosses, all the other stuff dies quick enough (at T12 maps so far.) If I can get up to closer to 9k ES, I may consider swapping memory vault for a +1 arrow for TR hubris.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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RE: Conc's Toxic Rain Occultist 3.6 League Start - by Concillian - 04-22-2019, 08:51 PM

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