3.6.3, and the great Map Drop Fallacy
#4
I just realized there's a bit of a way to track it based on the challenges. The IIQ challenge tells you a bit about how much you have to map before you unlock a certain tier. Like I did my first T8 map this morning and My IIQ is about 11,000, which means at an average of 50 or so IIQ per map would put me at having needed to do ~200-220 maps to get to T8. I'd consider only T6 to be where I have enough maps to have a "solid footing" right now.

I need to make my mapping faster, I need to stop vendoring so many rares for alt shards, got 2 gilded sulphite scarabs from a safehouse yesterday and had a 3rd from a while ago. They sold for 210c, so I can buy the alts I need (Thank you Cameria. Gilded sulphite scarabs this league... I mean they were good last league, but effectively 2 scarabs = 1 ex? no, not that good last league.) I feel like I just need sheer volume of maps to work through the statistical rough patches if doing alch and go. It seems clear that red maps 'alch and go' isn't going to do so well, especially since Zana's map sales won't be bought for my relatively unused chance orbs anymore, and there's no "different map of the same tier" zana mod. So I'm building my chisel and Vaal orb stocks (~180 / 40 so far.)

Is your info from alch and go? Anything else you're doing for quantity?
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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RE: 3.6.3, and the great Map Drop Fallacy - by Concillian - 04-03-2019, 07:41 PM

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