03-11-2019, 09:59 PM
(This post was last modified: 03-11-2019, 10:06 PM by Concillian.)
(03-11-2019, 05:02 PM)Chadvoluted Wrote: Impressions of Synthesis League so far:
1.) They need to tune the low level Fragments better.
2.) They need to address the storage capacity on memory fragments for use in the Nexus.
They just published a blog that has these items listed as things they are working on. Also being able to delete fragments (as you tend to need very specific orientations to properly maintain the nexus with a lot of connected memories.) When you get a long chain (which I don't yet have) you basically need 5 or so specific pieces to replace those you're running along the way to even start doing anything.
Quote:There is so much in the game, that it just seems like the main questing areas are worthless to run.
I agree, from anything below super hardcore, playing 6+ hours a day there's a LOT of things to spend time on. You kinda have to pick something to ignore.
Quote:3.) Scrolls of Wisdom (at least for me) seem to be in short supply.
Dunno, this wasn't a huge issue for me. I did vendor some transmutes early on, maybe Act 2 or so, but after that things started getting better. You just have to be okay with not being able to ID everything. Once I filled my Sulphite and went into the mine, I had plenty of scrolls. I always get tons of scrolls & flasks in the Delve mine.
Quote:4.) Gearing up, and playing the game from scratch isn't as terrible as I thought it would be, though some of that is from the fragmented / synthesized loot, and the fact that it vendors for quite a bit.
Glad your gearing and character are working out well. Alch shards! I have so many alchs for being at level 69. I only farmed Blood Aqueducts like 4-5 runs, not even enough to get one Humility card and have ~25 alchs... I mean the one thing is normally I'd have been like leve 65-67, the nexus gives a lot of XP, but it gives way more alch shards than I'd otherwise have. Alchs weren't a problem for me last league, but you mentioned having problems sustaining alchs... Looks like that won't be an issue in 3.6.
Quote:After Synthesizing a few pieces of loot, I've got a general idea of how it works, and while they've made the Item Level penalty "less" for this than other tools in the game, Ilvl is still pretty important. While leveling, it feels more like junk loot, than something exciting.
Synthesis of items is a bit of a letdown, mainly because as mechanics are becoming known, it's becoming obvious that it's VERY RNG unless you scour + regal + annul multiple items, and then it's still RNG, but not as RNG... so you have to spend like an exalt or two just getting "a good chance" at an implicit you're after.
So the mechanic just feels like for someone not going to those lengths, it's little more than getting a free chaos orb re-roll on a rare for every three fractured items. I mean it's slightly better than that, but not really much.
FYI --- the mechanic appears to: take the ilvl of the highest ilvl item & # of implicits = average of the number of fractured mods on all three & the pool for the implicits is insanely random, because it can come from any modifier, though it weights prefixes more from the leftmost item, and suffixes more from the rightmost, and also weights the fractured mods higher. So doing 4-6 mod rares, results in a pretty wide variance of possible implicits. You almost have to scour + regal + annul to get anywhere near a decent chance at any one particular implicit.
I can see why they'd limit the numbers of fractured items, as brute forcing rare implicits would be easier, and the no lifers would do that and flood market and power creep anyone trading, but the alternative is that people who don't play 60 hours a week are basically going to be lucky to get 1-2 decent implicits all league long.
My progress went well. SynthConc is my Occultist.
I learned how bad DOTs are for ES characters. Died a few times along the way, mostly by playing too fast. The only boss I died to was Solaris / Lunaris sisters @ end of Act 8 shortly after I swapped to CI and had effective health a little on the low side and just not avoiding enough of the curve-ball spinny Lunaris blades. Realistically I should have pipped in CI for Doedre, then refunded it, but I felt like just keeping on. I guess that's a side effect of the softcore death penalty being so small. Doedre with CI was ridiculously easy though, so there is that.
It's kinda fun making stuff work with garbage gear. Had an Icetomb body armor drop in like Act 6-ish... that helped a lot, and it feels good to get a useful item.
Quote:Impressions of 3.6 in standard so far.
They have effectively killed standard until they come up with a reasonable atlas / map tab solution. I didn't even bother trying. I imagine by next league they'll have some kind of solution that at least won't require a few hundred / thousand clicks at the vendor (but will likely still destroy ~2/3rds of your maps "upgrading" them)
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.