3.5 Crazy Build Idea: Shield Flingin' Witches
#4
Thanks for the pastes. I will check them out.

The Goals of the build:
1.) Build my Damage based on physical damage, that gets scaled / increased based on Elemental Damage scaling like the Shaper Weapons, Added Fire, Phys to Lightning, Hatred, etc...
2.) Using the Elementalist, I can nullify the reflect of my biggest source of damage, making both reflect map mods a moot modifier, and allow them to be run without fear.
3.) Because of Elementalist, and the three Golems, as long as my golems stay alive, I'm immune to being frozen, ignited, and shocked, and my golems are immune to Elemental damage. This, is HUGE. This is the first build that I've had where I'm actually considering 20% all of my Golem gems, because of the importance of them staying alive.
4.) Using the shield, I also have a much larger effective health pool against Elemental damage.

Basically, I wanted to dish out Ele damage in spades, while reducing my incoming damage to primarily Physical / Chaos Damage.

I have toyed with using Hrimsorrow / burn, but I didn't pull the trigger on it, as in a previous build (Frost Blades Scion) I am 100% Elemental Conversion, and while it's fun, I was trying to achieve DPS a little different this time. I'll admit this is getting mixed results. In Maps, Even maps with additional elemental resistance, I'm ok. In Incursions, I'm floundering.

I am Resolute Technique, so as long as I am properly aiming, I hit. No need for accuracy. I have been thinking about the Dread Banner, as further damage mitigation, and DPS boost. I haven't tried it yet, though.

I have been dedicating my breechstones to my "Main", as the Xoph's is BiS for him, and I try to not trade for farmable things. I may give up on that thought, as I'm nearing 2 dozen kills of Xoph, and I've seen plenty of the upgrade stones, helmets, and a few bows. I haven't seen the necklace yet.

The main reason for pathing the way I did, was to pick up as many Jewel sockets as possible. From everything that I've checked (and I'll admit, I haven't completely researched the build you propose yet), Jewel Sockets are my highest source of DPS. My BiS Jewel has

Global Phys
Attack Speed
Attack Speed While Holding a Shield
Projectile Damage

This Jewel is worth 12% (low roll) to 16% (perfect roll) DPS increases, and using those, Attack Speed is my #1 Passive DPS increase, with Phys Attack While Holding a Shield Clusters are #2.

Things I've changed recently:
Passives
Fixed my passive allocation that was DW instead of the Shield Cluster. I don't know how I picked the wrong wheel to select when I was changing things, but that's been fixed.

Removed the beginning of the Fire Pen wheel that I was speccing into as well, as even PoB was showing that the additional pen from that wheel was not as multiplicative as just simply attacking faster. Used those points to get over to the better attack speed wheel by ranger, and spec into that. I'm still confused as to how PoB calculates Pen into DPS. So far, I haven't noticed a difference one way or another.

Swapped from Herald of Purity to Herald of Ash.
Tooltip shows a DPS loss, but PoB assures me that it is a net gain, because the Elemental Pen from the chest is superior to the extra 430 DPS. This doesn't take into the account the Spectral Gents from Purity, but I'm ok with that. in the few maps I've run since the change over, I haven't missed them as much as I initially feared I would.

Gems
Took Summon Holy Relic off the CWDT. It looks like if I just level it up to 20, it wont be that terrible to keep alive.

Added Arc to CWDT. From what I was reading (and I hope I didn't read something terrible) Arc Shocks are a noticeable difference in DPS.

Traded in Div cards for a Level 21 Golem Gem. Hit Lightning Golem. Using that for now.

The Problems that I'm having right now.
I'll admit, I'm probably not twitchy enough to ever play perfectly, and this build needs to zoom around with Whirling blades a lot. Large Phys hits can still flatten me hard and fast. This is probably a sign that 5600 HP + 700 ES isn't enough for me, or that I'm just bad at moving (probably the latter)

The Ele Pen on the chest can feel really underwhelming at times. It's most notable in the incursions, when every mob has Ele Resistance baseline, and then map mods. It's almost impossible for this character to run Incursion missions in Yellow Maps, even though I'm torching T7 / T8 maps with efficiency.

The gear could definitely use an upgrade in a few spots. The Head, Chest (?), and Shield, are the only pieces that I'm not looking to upgrade right now.

Upgrade options:
I Have a Stygian on another character that I could move over, and use, that would be a big DPS increase (increased Cold, Increased Elemental Damage, and Increased Elemental Damage with Attacks modifiers)

To be honest though, Im only using a Stygian because of the Abyss Socket granting me more life and Mana from the chest. I have yet to find an abyss jewel that gives a "significant" DPS increase. Because I'm generating the damage with my Shield in my off hand, a lot of the standard mods don't give much DPS. I may have to look into more defensive minded abyss gems, for some things.

Gloves:
I will probably end up staying with Gripped Gloves, unless I do take the plunge on a unique set that would bring something to the build.

I just need to find better gloves.

Boots: Probably just going to stay rare on the boots, and find better rolled boots as well.

Jewelry: Again, outside of the Xoph neck, I just need better stuff.

Anyway, lots of rambling. Thanks for the pastes. I'll take a look at them, and see if I can make this thing work better.
Shoju.
Used to play WoW on Terenas.
Played PoE for a while, Guild Leader of the Lurker guild there. Back to playing.
Lover of stringed instruments, and the beautiful music they make.
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RE: 3.5 Crazy Build Idea: Shield Flingin' Witches - by Chadvoluted - 02-07-2019, 04:44 PM

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