Open Wounds in V1.10 Beta
#3
Bhima,Jul 29 2003, 04:12 PM Wrote:After muling over some tastey elite uniques for my friend's Beta Test Barbariann (lvl99), we decided to test some PvP [...] We got him a "Malice" bastard sword for more testing (has 100% OW).
I let him hit me with it once and watched my life drain from 1548 to 36!
Spirea's Open Wounds calculator

suggests about 363 points of damage, rather than 1500. My best guess would be that this means open wounds got tweaked up in the v1.10 beta without making a note of it in the patch readme.

If indeed, as diabloii.net reports, open wounds runs for 4 seconds and stops regen during that time, then I'd say, given increased monster regen in v1.10 beta, that the additional method of stopping regen (e.g. especially vs. poison immunes) is ultimately more worthy of note than the quadrupling of damage for OW 1.09 vs. 1.10.
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Messages In This Thread
Open Wounds in V1.10 Beta - by Bhima - 07-29-2003, 04:21 PM
Open Wounds in V1.10 Beta - by ImpressiveOne - 07-29-2003, 07:39 PM
Open Wounds in V1.10 Beta - by Crystalion - 07-29-2003, 09:27 PM
Open Wounds in V1.10 Beta - by Bhima - 07-29-2003, 11:00 PM
Open Wounds in V1.10 Beta - by RedFin - 07-30-2003, 03:32 AM
Open Wounds in V1.10 Beta - by Raziel - 07-30-2003, 12:31 PM
Open Wounds in V1.10 Beta - by HunkyDory - 07-30-2003, 01:28 PM
Open Wounds in V1.10 Beta - by Raziel - 07-30-2003, 03:16 PM
Open Wounds in V1.10 Beta - by lemekim - 07-30-2003, 10:52 PM
Open Wounds in V1.10 Beta - by Ruvanal - 07-31-2003, 12:39 AM
Open Wounds in V1.10 Beta - by Cryptic - 07-31-2003, 05:22 PM
Open Wounds in V1.10 Beta - by lemekim - 07-31-2003, 08:00 PM
Open Wounds in V1.10 Beta - by Cryptic - 08-01-2003, 06:56 PM
Open Wounds in V1.10 Beta - by Bhima - 08-02-2003, 04:05 PM
Open Wounds in V1.10 Beta - by Occhidiangela - 08-03-2003, 11:21 PM
Open Wounds in V1.10 Beta - by lemekim - 08-04-2003, 12:26 AM

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