Skeletal Magi
#1
Ive heard so much about how skeleton warriors are incredible tanks and is almost impossible to kill now. But what about the magi? Have they gotten improved in ability too?

Ive seen some calculations at the amazon basin about how magi ramps up in power at lvl 30, compared to lvl 20. Less 1.10 magi doing more damage than a larger amount of 1.09 magi.

And im thinking of this for a party oriented build. He needs others to tank for him and provide the corpses. But he will be an invaluable team player.
Lvl 20 skeleton mastery, Lvl 20 skeletal magi, Lvl 20 summon resist and Lvl 20 lower resists. Others may suggest bonespells, but i simply dont feel it worthwhile, because you have to pump so much else to get them to usefull levels. Better take something and be good at it, and rely on your party to assist, instead of doing everything yourself. And with a party, you dont need a golem either to tank, whom also will be of pretty low ability, because you are not a golemlord. I think a townguard with holy freeze would complement this well, slowing critters down to get extra hits on them.


Addendum: I just spotted this interesting tidbit on the arreat summit.
Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack as the monster or player attacking them.

Anyone know just how much this bonus entails to? For if pressed together with highend summon resist, you could have your magi imune to certain elemental attacks, if they have a high enough resistance. Ive heard that summons do not have a resistance cap like players. So if a friendly paladin uses salvation maxed, you could have elementally imune minions, because their resistances is pushed to 100%, meaning imunity.
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Messages In This Thread
Skeletal Magi - by LucianDK - 07-26-2003, 09:40 PM
Skeletal Magi - by Ruvanal - 07-26-2003, 10:30 PM
Skeletal Magi - by LucianDK - 07-26-2003, 11:14 PM
Skeletal Magi - by BobThePumpkin - 07-26-2003, 11:45 PM
Skeletal Magi - by Ruvanal - 07-27-2003, 05:24 AM

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