03-04-2003, 11:37 AM
Skelies dmg looks ... affordable at maximum mastery lvls, but the real problem as mentioned is the pityfull AR of them. At higher dificulty lvls they cant, not only kill a simple monster for -instance a fallen- but even land a succesfull hit, even if 5-10 of them have surrounded it. And i dont think that Blessed Aim can really help, due to the very low base AR that skellies have.
Therefore their only real purpose is to act as meatshields -and not really good either!-.
I have played a skelleton master variant in classic (only skeleton warriors/mages max mastery, no revives, no golems except 1pt in clay golem) inspired by the Sirians Skeletor article. Sirians Skeletor page
Althought it was a blast to play, needing alot of strategy and micromanagement i realized from the hard way how fragile and weak offensively was even in huge numbers. (we are talking about 50 skelies and mages in a full army) The real accomplisment here was to try keep alive a decent number of them all the time and minimize the losses.
I just wish skellies was half effective as dire wolfs are.
I hope that the next patch will give skelies and mages the durabillity and more offencive power at least at high lvs and why not bring their maximum number at 5-10, similar to the druid summon tree.
Sorry for my english.
Therefore their only real purpose is to act as meatshields -and not really good either!-.
I have played a skelleton master variant in classic (only skeleton warriors/mages max mastery, no revives, no golems except 1pt in clay golem) inspired by the Sirians Skeletor article. Sirians Skeletor page
Althought it was a blast to play, needing alot of strategy and micromanagement i realized from the hard way how fragile and weak offensively was even in huge numbers. (we are talking about 50 skelies and mages in a full army) The real accomplisment here was to try keep alive a decent number of them all the time and minimize the losses.
I just wish skellies was half effective as dire wolfs are.
I hope that the next patch will give skelies and mages the durabillity and more offencive power at least at high lvs and why not bring their maximum number at 5-10, similar to the druid summon tree.
Sorry for my english.
Bishiboss was slain by Bishibosh