04-17-2014, 08:39 AM
(This post was last modified: 04-17-2014, 08:50 AM by FireIceTalon.)
After 3 weeks of playing now, to reiterate the Monk, 'the flaws are revealed'.
Before I get into that though, I would like to say that RoS is still much better than D3V ever was, and the potential is pretty amazing. But there are still very serious problems with the game, including the loot system.
Firstly, I cannot say that I am a big fan of the 4/2 stat system on items. The problem with this system is that it makes it difficult to make a balanced char (which is pretty much required to play high torment levels). It works fine for low-mid torment levels, but the minute you enter T4+, problems begin to arise. There really isn't enough slots to get the toughness and healing required to play at these levels, and if you enchant some slots in this way, you will lose lots of dps and be unable to kill efficiently. If there were more stats on items, this would make creating a balanced char more feasible.
Secondly, there are still too many weak legendary items in the game. What happen to the promise of "legendary items feeling legendary"?? Sure there are a few like that, but they are so rare that one could probably farm for months or even years, and never find them. I haven't found a SINGLE one of my dream items yet. No Tal's piece, no Witching Hour, no Ice Climbers, etc. Either they need to make these legs have a better drop rate, or they need to buff all the weaker legs up so that they are worthwhile. It's pretty frustrating grinding for hours on end and very rarely if ever finding an upgrade, or on the rare occasion that you do, it is so miniscule that it does not change your chars quality of life at all.
Another serious problem is where legs drop. They drop far more often from chests and breakables than they do from monsters. Now, in a ARPG where we are supposed to kill things to find better loot, this is a problem. I don't want to farm chests to get gear, I want to kill things. Which leads me to....Rifts do not have enough monster density - many times I have to run 2-3 screens to find a mob to kill, which is just inexcusable. Elites are already over tuned to begin with, the fact they have such a low chance at dropping a leg makes them far more trouble than they are worth.
Then there is the Mystic. Talk about a great idea, with horrible execution/design. Firstly, the rising costs to re-enchant something is just stupid, and does nothing but punish the player for having bad luck. There needs to be a cap on the costs, I think 250k is reasonable. Secondly, some stats, like vitality, life%, life regen, etc, are FAR too weighted. Then half the time, she will double roll a stat - like if you are trying to enchant vitality off an item, not only will she offer you vitality, but often she will offer it twice (sometimes even with the same values!!). Even worse sometimes she will offer a lower value of something than what u already have. This is piss poor design, plain and simple. The idea of being able to enchant an item to get that one stat u are missing is great, but very clearly she needs to be re-tuned - as it is now she is completely broken.
Probably my biggest gripe though is Blizz's continued philosophy of being the "fun police" - they nerf things CONSTANTLY, and it is getting old, really fast. Anytime you find something fun that makes your char feel powerful, you can pretty much guarantee that Blizz wil hit it with the nerf hammer sooner or later. Quite frankly, they need to leave stuff like that alone. This is a Diablo game - we are SUPPOSED to be and feel powerful.
And finally - still no end game. I know they are planning on putting ladder in the game, but I don't think this will be enough. The glaring omission of PvP is going to become telling, as many people feel like they are grinding for nothing, especially with drop rates being as poor as they are on set items or build changing legs.
RoS is a very good game with incredible potential, but these are serious problems that will need to be addressed at some point, and probably sooner rather than later.....but beyond that, I think the dev team is still in a particular mindset that is out of touch with what the fans want (high enchanting and gem costs, constant nerfing of skills and items, etc).
Before I get into that though, I would like to say that RoS is still much better than D3V ever was, and the potential is pretty amazing. But there are still very serious problems with the game, including the loot system.
Firstly, I cannot say that I am a big fan of the 4/2 stat system on items. The problem with this system is that it makes it difficult to make a balanced char (which is pretty much required to play high torment levels). It works fine for low-mid torment levels, but the minute you enter T4+, problems begin to arise. There really isn't enough slots to get the toughness and healing required to play at these levels, and if you enchant some slots in this way, you will lose lots of dps and be unable to kill efficiently. If there were more stats on items, this would make creating a balanced char more feasible.
Secondly, there are still too many weak legendary items in the game. What happen to the promise of "legendary items feeling legendary"?? Sure there are a few like that, but they are so rare that one could probably farm for months or even years, and never find them. I haven't found a SINGLE one of my dream items yet. No Tal's piece, no Witching Hour, no Ice Climbers, etc. Either they need to make these legs have a better drop rate, or they need to buff all the weaker legs up so that they are worthwhile. It's pretty frustrating grinding for hours on end and very rarely if ever finding an upgrade, or on the rare occasion that you do, it is so miniscule that it does not change your chars quality of life at all.
Another serious problem is where legs drop. They drop far more often from chests and breakables than they do from monsters. Now, in a ARPG where we are supposed to kill things to find better loot, this is a problem. I don't want to farm chests to get gear, I want to kill things. Which leads me to....Rifts do not have enough monster density - many times I have to run 2-3 screens to find a mob to kill, which is just inexcusable. Elites are already over tuned to begin with, the fact they have such a low chance at dropping a leg makes them far more trouble than they are worth.
Then there is the Mystic. Talk about a great idea, with horrible execution/design. Firstly, the rising costs to re-enchant something is just stupid, and does nothing but punish the player for having bad luck. There needs to be a cap on the costs, I think 250k is reasonable. Secondly, some stats, like vitality, life%, life regen, etc, are FAR too weighted. Then half the time, she will double roll a stat - like if you are trying to enchant vitality off an item, not only will she offer you vitality, but often she will offer it twice (sometimes even with the same values!!). Even worse sometimes she will offer a lower value of something than what u already have. This is piss poor design, plain and simple. The idea of being able to enchant an item to get that one stat u are missing is great, but very clearly she needs to be re-tuned - as it is now she is completely broken.
Probably my biggest gripe though is Blizz's continued philosophy of being the "fun police" - they nerf things CONSTANTLY, and it is getting old, really fast. Anytime you find something fun that makes your char feel powerful, you can pretty much guarantee that Blizz wil hit it with the nerf hammer sooner or later. Quite frankly, they need to leave stuff like that alone. This is a Diablo game - we are SUPPOSED to be and feel powerful.
And finally - still no end game. I know they are planning on putting ladder in the game, but I don't think this will be enough. The glaring omission of PvP is going to become telling, as many people feel like they are grinding for nothing, especially with drop rates being as poor as they are on set items or build changing legs.
RoS is a very good game with incredible potential, but these are serious problems that will need to be addressed at some point, and probably sooner rather than later.....but beyond that, I think the dev team is still in a particular mindset that is out of touch with what the fans want (high enchanting and gem costs, constant nerfing of skills and items, etc).
https://www.youtube.com/user/FireIceTalon
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)