03-28-2014, 09:59 PM
fhansen Wrote:Thankz Belix.You're welcome, I hope it was worth the trouble.
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(03-28-2014, 08:27 PM)qualakon Wrote: I've changed the .dun files for the town such that Adria's house is where Gillian is much like how the Hell has it. I prefer this way so that I don't have to walk a mile to sell a book or staff.I know how you feel; that's pretty much why I moved Wirt. Wirt's distance wasted hours of my life when I was younger; those hours are precious now, better spent actually playing and enjoying the game.
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(03-28-2014, 08:27 PM)qualakon Wrote: Do you think it's possible to change Gillian's location so that she's at the house near the portal location?
(03-28-2014, 08:27 PM)qualakon Wrote: If I provided the graphics, could you do the programming in the next version?It would make more sense to me to move Adria's shack to replace the house just a few steps Northwest of the portals, and leave Gillian where players are accustomed to finding her.
I know nothing about tile editing, but I'd guess it would be very easy for me to include such a change in my next version if you provided the altered file(s). The only problem you might have is getting my approval - I can be super picky, so if you don't move the shack to exactly the right place...
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As an aside, if you're feeling really bold with tile editing, I'd love to implement Darren Lamb's beautiful illuminated water fountain that didn't make it into Hellfire for some reason. I'd do it myself if I had time to mess around with Diablo more. I think the glowing fountain would look really spiffy behind Cain and add a touch of atmosphere to the town square.
(03-28-2014, 08:27 PM)qualakon Wrote: Also when are you going to make your own exe with all these changes?I've been thinking about it, but I'm currently leaning against it. I feel that the ability to customize this mod easily is possibly its best feature - a feature that would be lost if I hardcoded changes into Hellfire's exe.
As it works now, it allows users to keep the changes they like and ditch the rest. So if our vision of a 'better Hellfire' differs somewhat, it doesn't become another tiresome case of all or nothing. I'd rather like to keep it that way.
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