02-19-2014, 01:53 PM
(02-19-2014, 05:12 AM)Occhidiangela Wrote: 5. D III crafting .... why did they bother? I think they bothered with an eye toward real money auction house comissions, and money.
If higher level folks crafted stuff that lower level folks would buy and use on the way up, then crafting wasn't a bad idea.
D3 crafting certainly was poorly implemented originally. However, it has been improved, and the expansion promises to be even better (beta testers have mostly positive feedback about the new crafting system). Even on live, though, 4 slots are generally crafts on end-game characters: shoulders, neck, gloves, and bracers. One of the later patches added the level 63 crafting plans, and you must find Demonic Essences to be able to craft (DE's are account bound). Also, weapon crafting improved before that, where item level 62 crafts could be BiS items-but it's still basically gambling.
For reference, check out my HC monk. 3 of the 4 slots I mentioned are crafts, and I've been very fortunate to line up my One With Everything resist on 2 of the slots. If you count the Hellfire ring as a craft, I use that regularly as well:
http://us.battle.net/d3/en/profile/Aahzm...o/32991130
Crafting and Enchanting will be more prevalent once Reaper of Souls is live, based on what is being tested now. Happy hunting.