02-19-2014, 05:12 AM
Hentai, while that graphic spells out some of the core issues, D II was not all cake and vodka.
1. Crafting became inane, though it must be said that one could roll some neat crafted items once in a great while.
2. Rune words, once synergy patch hit, started to go towards where D III ended up: class biased items.
(Of course, original LoD had class specific crafting that went away due to ... whatever. )
3. Gambling certain items made for some interesting results. Nothing like that in D III. It also made Gold Find Builds silly funny, in terms of the piles of gold left lying about the map. :-)
4. Imbue started off OK, but over time seems to have gone the way of meh.
The ability to take an item and mess with a stat here or there is nice, since I find some decent stuff that, as pointed out, lacks that one round out stat ... and then ... grrrrr.
5. D III crafting .... why did they bother? I think they bothered with an eye toward real money auction house comissions, and money.
If higher level folks crafted stuff that lower level folks would buy and use on the way up, then crafting wasn't a bad idea.
6. No further comment, as I am still having fun in Diablo III, in part due to not getting to play it much since release, and in part since I have not hit the INferno/post inferno grind phase. Not having much time to play makes it passing enjoyable.
7. Fun is where one finds it. Looks like the fun cow's udders may have been less full in D3 than D2.
1. Crafting became inane, though it must be said that one could roll some neat crafted items once in a great while.
2. Rune words, once synergy patch hit, started to go towards where D III ended up: class biased items.
(Of course, original LoD had class specific crafting that went away due to ... whatever. )
3. Gambling certain items made for some interesting results. Nothing like that in D III. It also made Gold Find Builds silly funny, in terms of the piles of gold left lying about the map. :-)
4. Imbue started off OK, but over time seems to have gone the way of meh.
The ability to take an item and mess with a stat here or there is nice, since I find some decent stuff that, as pointed out, lacks that one round out stat ... and then ... grrrrr.
5. D III crafting .... why did they bother? I think they bothered with an eye toward real money auction house comissions, and money.
If higher level folks crafted stuff that lower level folks would buy and use on the way up, then crafting wasn't a bad idea.
6. No further comment, as I am still having fun in Diablo III, in part due to not getting to play it much since release, and in part since I have not hit the INferno/post inferno grind phase. Not having much time to play makes it passing enjoyable.
7. Fun is where one finds it. Looks like the fun cow's udders may have been less full in D3 than D2.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete