09-26-2013, 09:45 PM
(09-26-2013, 01:23 PM)Chesspiece_face Wrote:(09-26-2013, 06:20 AM)Frag Wrote: Ah yes, balance by rarity. Makes about as much sense as magnetism.
Edit: To actually contribute, Torchlight 2 may have slightly errored too far on the side of generosity, but I never once felt the need to trade, or otherwise go outside of the game to progress. Loot more or less just worked there, for me. (And I'll put my luck up against any of yours, any day. TheDragoon, I am not. )
I had horrendous luck in Torchlight 2. Which wouldn't have been an issue if it were easier to just replay sections to grind a bit. Doing so was a horrible mess however, and just plain annoying.
I had utterly zero issues re-running areas and made a habit out of it in Hardcore. What issue(s) affected you?
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.