Ah yes, balance by rarity. Makes about as much sense as magnetism.
Edit: To actually contribute, Torchlight 2 may have slightly errored too far on the side of generosity, but I never once felt the need to trade, or otherwise go outside of the game to progress. Loot more or less just worked there, for me. (And I'll put my luck up against any of yours, any day. TheDragoon, I am not. )
Edit: To actually contribute, Torchlight 2 may have slightly errored too far on the side of generosity, but I never once felt the need to trade, or otherwise go outside of the game to progress. Loot more or less just worked there, for me. (And I'll put my luck up against any of yours, any day. TheDragoon, I am not. )
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.