WarBlade,Jul 24 2003, 01:21 AM Wrote:So the next question is what exactly is bugged? Sanctuary looks fine, but the + Damage to Undead isn't working, which looks like an external problem with all +Damage to Undead creature effects such as the bonus from blunt weapons. :unsure:Sanctuary seems bugged in it's own special way :blink:. Using a Zombie (or Fallen for the Demon case) in normal modified to have constant life, 0 Damage Regen, and a Barb&Pally made with an editor long ago (all items were legal though) I've come up with the following:
Has anyone seen any posts mentioning "+ Damage to Demon" mods yet? That stands a good chance of being caught up in the same problem. :unsure:
+%damage to demons/undead from gear (tried Gravepalm, LoH, and the other undead glove) including your weapon (only tested on blunt weapons inherent +50%, not from runes or other magic bonus on the weapon) work as expected in 1.10. That is to say they don't do squat for Vengeance or Sacrifice (as in 1.09) but work for Charge, Normal attack, Zeal, and all the Barb skills I tried (stun, bash, conc). I don't know where the Sanctuary problem could have come from. Maybe they were trying to actually remove it's piercing effect and messed things up?
This is slightly OT to the current discussion, but it came up during testing. Having exactly 100% total damage bonus from strength and skills means you get no bonus from them at all, eg. using a 100 damage sword with 100 strength and normal attack you do only 100 damage. All other values of strength I tried worked as expected. With 99 strength you do 199 damage. With 101 strength you do 201 damage. I'm not positive, but I think this is a new bug in 1.10. Maybe they added some kind of 'sanity check' with regards to %ED that caused some insanity.
Although I tested all the above extensively with modified *.txt files and characters (if anyone has legit gear to try %demons/undead I'd love to hear results), you can test the 100% damage bonus bug easily enough without modding things. Adding "-act5" after your command to run Diablo well cause any new character to start in act 5 and be boosted to lvl 33. Do this with a barb, boost strength to 99, go whack zombies in /players 8 with your axe (they'll have 31-53 life, axe base damage is 3-6) and count your total hits to kill (I had 4-4-4-5-6-4). Boost strength to 100 and do the same (I had 10-14-15-9-11-8-12). Boost to 101 and repeat (I had 3-7-4-7-5-4-5). You can easily see for yourself that something is up in case you don't trust my modded/edited conclusions. I'd love to hear some kind of sane explanation for this.
ps. There's some signifigance to the leeching test I did with Life Tap. It appears the nightmare and Hell penalties to Life Tap's leech still do not apply, and furthurmore the individual monster leech penalties do not apply to Life Tap either.