07-08-2013, 06:45 PM
(This post was last modified: 07-08-2013, 07:02 PM by FireIceTalon.)
Thanks man, it was pretty sweet feeling hitting that 100, hehe. That particular game where I got it was probably the most fun I've had on D3 ever. We had an awesome party - Bullyz is very good with his Nirvanva build Monk, and DeathBender is one of the best 0-dog WD's around (he can crit for like 1.5 million dmg if all 4 dogs explode!). The action was very fast, precise, and we just stomped things - even though the run was about 2 hours long it didn't feel like it cause we were just playing so fast. Overall, I'm pretty happy with my Wizard. I want to make a couple more upgrades to her so I can crack the legendary 300k DPS mark unbuffed (I'm at 289k now, 325k with buffs - that last 11k doesn't look like alot but it will be hard cause all the slots are so expensive for me to upgrade now), and get all resists in one more slot just to make her a lil' tougher, but other than that she is pretty complete.
I think tweaking Inferno so that Life Steal wasn't so important is one solution. A lot of people are complaining that the game is already too easy, but it's not about making the game easier, it's just about balancing it. Life On Hit is problematic also because it suffers from diminishing returns on high MP levels, and it really is based on your DPS. If you have really high DPS like I do, LOH is pretty much useless, and you have to use Life Steal. On Wizzie though of course, this is almost impossible. It's why I get annoyed when I hear people say that the "critical mass" build is over powered - it really isn't. Even with my DPS, relatively high vitality, and 750+ all resist (with prismatic on), it is still quite easy for me to die since I have virtually no LS outside of Blood Magic. Now, if I did have the same LS as a Barb, then it is possible a CM Wiz could become over powered, and your concern of char death becoming too rare might become a problem indeed. I don't mind dying to be honest, it is part of the game. What I don't like are the CHEAP deaths (i.e. being vortex into arcane or molten explosions, frozen/jailed with desecrator under your feet, and things like that). Plagued and Arcane TOGETHER is absolute murder for my wiz, though I'm guessing it is for every class. But that has more to do with the traits themselves of course, than it does Inferno. The cheap affixes are almost equally dangerous on MP 3-5 as they are on MP 10, it's just that the mobs take so much longer to kill on the latter. I used to hate Reflect dmg the most but honestly it is nothing now compared to those other two traits. Reflect is dangerous when paired with Shielding or Extra Health, traits which make a fight substantially longer, but usually my Wiz kills them so fast that I dont feel its effects as often. I feel for 0-dog WD's though, who can crit for 1 mill dmg (and to have up to 10% of that reflected back at you? Ouch.) Every now and then it gets me, and I think it is a more dangerous trait based on base monster type. But arcane and plagued are dangerous on ANY pack. And my first thought when I see them is "aaaaah sheeeeeeiiiit". Especially if they have Frozen also - another really nasty trait for CM Wiz.
I would like to see more build variety be viable at high MP levels for Inferno. I know that most classes have a couple each, but it just doesn't seem like alot. I would love to be able to have the option of using a skill like Hydra as my main source of dmg, but as of now you just can't on a high MP level.
Well, there was a time when I very strongly agreed with the thread title. Now, probably not so much, though there are certain aspects (like Plagued) that still are broken hehe. I don't see the AH ever going away, Blizz is making way too much dough from it It was a brilliant way to compensate for the lack of a monthly fee. But I can hardly take the same pride in my chars that I did in D1 Mostly I went along with it because most of my D1 friends moved on to D3, and I wanted to be able to play on high MP levels with them, though alot of them have quit D3 now for this very reason: they don't want to pay 2 win, and I can hardly blame them.
I guess in the meantime I'll continue to play and watch it all unfold. After playing all the classes extensively, I think Monk is my second favorite class behind Wizzy, and will be my focus. Been doing MP 5 with her and trying out different things. I really like the skills, dynamics and how this class works in general.
I think tweaking Inferno so that Life Steal wasn't so important is one solution. A lot of people are complaining that the game is already too easy, but it's not about making the game easier, it's just about balancing it. Life On Hit is problematic also because it suffers from diminishing returns on high MP levels, and it really is based on your DPS. If you have really high DPS like I do, LOH is pretty much useless, and you have to use Life Steal. On Wizzie though of course, this is almost impossible. It's why I get annoyed when I hear people say that the "critical mass" build is over powered - it really isn't. Even with my DPS, relatively high vitality, and 750+ all resist (with prismatic on), it is still quite easy for me to die since I have virtually no LS outside of Blood Magic. Now, if I did have the same LS as a Barb, then it is possible a CM Wiz could become over powered, and your concern of char death becoming too rare might become a problem indeed. I don't mind dying to be honest, it is part of the game. What I don't like are the CHEAP deaths (i.e. being vortex into arcane or molten explosions, frozen/jailed with desecrator under your feet, and things like that). Plagued and Arcane TOGETHER is absolute murder for my wiz, though I'm guessing it is for every class. But that has more to do with the traits themselves of course, than it does Inferno. The cheap affixes are almost equally dangerous on MP 3-5 as they are on MP 10, it's just that the mobs take so much longer to kill on the latter. I used to hate Reflect dmg the most but honestly it is nothing now compared to those other two traits. Reflect is dangerous when paired with Shielding or Extra Health, traits which make a fight substantially longer, but usually my Wiz kills them so fast that I dont feel its effects as often. I feel for 0-dog WD's though, who can crit for 1 mill dmg (and to have up to 10% of that reflected back at you? Ouch.) Every now and then it gets me, and I think it is a more dangerous trait based on base monster type. But arcane and plagued are dangerous on ANY pack. And my first thought when I see them is "aaaaah sheeeeeeiiiit". Especially if they have Frozen also - another really nasty trait for CM Wiz.
I would like to see more build variety be viable at high MP levels for Inferno. I know that most classes have a couple each, but it just doesn't seem like alot. I would love to be able to have the option of using a skill like Hydra as my main source of dmg, but as of now you just can't on a high MP level.
Well, there was a time when I very strongly agreed with the thread title. Now, probably not so much, though there are certain aspects (like Plagued) that still are broken hehe. I don't see the AH ever going away, Blizz is making way too much dough from it It was a brilliant way to compensate for the lack of a monthly fee. But I can hardly take the same pride in my chars that I did in D1 Mostly I went along with it because most of my D1 friends moved on to D3, and I wanted to be able to play on high MP levels with them, though alot of them have quit D3 now for this very reason: they don't want to pay 2 win, and I can hardly blame them.
I guess in the meantime I'll continue to play and watch it all unfold. After playing all the classes extensively, I think Monk is my second favorite class behind Wizzy, and will be my focus. Been doing MP 5 with her and trying out different things. I really like the skills, dynamics and how this class works in general.
https://www.youtube.com/user/FireIceTalon
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)