Draft Tourette's Barbarian Guide: 1.00dr
#3
Very nice idea and a good read :D. A few points though:

Frenzy is uninterruptible, so the stunlock issue is not a problem as long as you keep attacking. Of course when you switch to Berserk it will be.

If you want really "fast twitching" in combat, switching to Double Swing after you've frenzied up is a great way to go (Double Swing adds a bonus 50% to speed). Less damage per hit, but it works fantastic for setting of % to cast items and Crushing Blow (hello dual Strength :)). Sadly no synergy with Taunt, but you can switch back and forth between your slvl 1 Double Swing for rapid effects and your maxed Frenzy for superior leeching and the nifty swirly. Note Double Swing is very interruptible.

I may have missed it, but did you mention how Taunt has auto-aiming? How you can Taunt open spaces like the edge of your screen and draw anything nearby into your hyper-active clutches? You said it's a no-go on Lister's boys and champion packs, but Oblivion Knights are also of the "sticks and stones" philosophy. This is the reason I prefer clubs or maces as weapons, even if the words don't hurt a heavy stick always does the trick ;).

My preference would be to leave Iron Skin at 1 and dump those points into Shout if you planned on using it anyways. Dabbling in Howl could fit the insulting theme -send 'em crying home to mommy after a good tongue lashing.
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Messages In This Thread
Draft Tourette's Barbarian Guide: 1.00dr - by pbrain - 07-24-2003, 01:40 AM
Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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