05-29-2013, 04:57 PM
Of the comments so far, nothing has been unexpected. I feel that everyone here is speaking from the heart and most people here have similar ideologies, however I'm not to familiar with any f2p mmo's on PoE's scale that have lasted to long without the additional revenue stream of selling items. I'm not advocating this [selling items to players], merely hypothesizing of the future longetivity of f2p mmo's in this day and age. What average players fail to recognize are the costs of servers + game creators paychecks in regardes to longetivity, or what I mean by this is all video games hit their peak on release, then gradually experience the inevitable drop off of interest. So how does a game company that is f2p remain relevant for the long-haul? Most of these f2p games will only be around for a few years then burn up when funds wither once overall interest dies out (and it will). To keep interest going longer, you need to constantly deliver new content and have stable servers; can you have both when money is not rolling in? I don't know, but my guy tells me no. What makes a game like wow stick around so long? The money they get from subscriptions allows them the ability to constantly churn out new content/patches and upkeep quality servers. How can a f2p game remain relevant for the long-haul? I only see two ways... p2w items, or the gold/trade system I mentioned.
PS, don't bash me for spelling errors please. I'm on my work computer without spell-check and typing this fast so I can get back to work.
PS, don't bash me for spelling errors please. I'm on my work computer without spell-check and typing this fast so I can get back to work.
"The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self." -Albert Einsetin